Digilib Perpustakaan Universitas Riau

Tugas Akhir, Skripsi, Tesis dan Disertasi Mahasiswa Universitas Riau

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
Image of Meningkatkan Kemampuan Mengenal Lambang Bilangan Melalui Permainan Puzzle Angka Pada Anak Usia 4–5 Tahun Di Paud Terpadu Mutiara Bangsa Kecamatan Pekaitan  Kabupaten Rokan Hilir
Penanda Bagikan

CD Skripsi

Meningkatkan Kemampuan Mengenal Lambang Bilangan Melalui Permainan Puzzle Angka Pada Anak Usia 4–5 Tahun Di Paud Terpadu Mutiara Bangsa Kecamatan Pekaitan Kabupaten Rokan Hilir

KASMIATI / 1305187999 - Nama Orang;

This study is a classroom action research that aims to improve the ability to recognize the symbol of the number of children through the puzzle game of children aged 4-5 years in the Early Childhood Mutiara Bangsa Pekaitan District Rokan Hilir Regency. The study was conducted because the ability to recognize the number symbols in children aged 4-5 years in early childhood Integrated Mutiara Bangsa is still low. Observations conducted indicate that the rendanya factor of this ability because of teacher-centered learning, children less actively participate in learning activities, rarely use instructional media in learning. This research is collaborative between researchers and classroom teachers. Data collected using observation and documentation method. Data were analyzed by applying 2 cycles, where cycle I was held three times meeting and cycle II was held three times meeting. The results of this study indicate an increase in the ability to recognize the number symbols in children aged 4-5 years in Early Childhood Mutiara Bangsa through game puzzle numbers. The ability to recognize the symbol of the number of children increased from before the action 45.83% with the criteria begin to develop. After the act of the level of ability to recognize the symbol of the number of children increased in the first cycle of 56.63%, in the second cycle increased to 86.67% with the criteria developed very well. The conclusion of this research is through game puzzle numbers can increase the ability to recognize the symbol of numbers in children aged 4-5 years in the Early Childhood Mutiara Bangsa Pekaitan District Rokan Hilir Regency.

Keywords: the ability to recognize symbols of numbers, games, numbers puzzle


Ketersediaan
#
Perpustakaan Universitas Riau 05 16. 117 (0231)
05 16. 117 (0231).
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
05 16. 117 (0231)
Penerbit
Pekanbaru : Universitas Riau - Fkip – Pendidikan Anak Usia Dini., 2017
Deskripsi Fisik
vii 93 hlm,; ill.: 29 cm
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
05 16. 117 (0231)
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
PENDIDIKAN ANAK USIA DINI
Info Detail Spesifik
-
Pernyataan Tanggungjawab
FATAH
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • COVER
  • ABSTRAK
  • DAFTAR ISI
  • BAB I PENDAHULUAN
  • BAB II KAJIAN TEORI
  • BAB III METODE PENELITIAN
  • BAB IV HASIL PENELITIAN
  • BAB V PENUTUP
  • DAFTAR PUSTAKA
  • LAMPIRAN
Komentar

Anda harus masuk sebelum memberikan komentar

Digilib Perpustakaan Universitas Riau
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?