CD Skripsi
Penggunaan Media Permainan Kartu Domino Koloid Untuk Meningkatkan Prestasi Belajar Peserta Didik Di Kelas Xi Sma Negeri 1 Tapung Hulu
Abstract: The results of the study indicate that the use of colloid domino card game
media can improving students learning achievement in class XI SMA Negeri 1 Tapung
Hulu. Forms of this research was experimental research with radomized design of
control group pretest-posttest. The population of this study were all students in class XI
MIA SMA Negeri 1 Tapung Hulu. After being tested for normality and homogeneity
tests, it determined the sample of the study were students of class XI MIA4 as an
experimental class and students of class X1 MIA3 as the control class. Technique that
used to data analysis was t-test with the criteria that the data processed in normal
distribution. Based on the results of data analysis test, we obtained tcount>ttable is 3.38>
1.67, it meant that use of colloid domino card game media could improved learning
achievement in the class XI SMA Negeri 1 Tapung Hulu. The category improvement of
student achievement at experiment class was high category with a value of N-gain 0.71
while the control class included in the medium category with a value of N-gain of 0.60.
Keywords: Learning Achievement, Colloid Domino Card Game
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