CD Skripsi
Pengembangan Modul Edukasi Untuk Perilaku Kecanduan Gadget Pada Siswa Man 2 Kota Pekanbaru
This study aims to develop an educational module for gadget addiction behavior. The type of research used is Research and Development Research and Development (R&D) level 1. To compile a perfect module this research conducts validation tests on 3 areas of expertise, namely material, language and design experts. The data collection technique in this study used a questionnaire technique and used an instrument in the form of a validation sheet. The results of this study, a learning module with educational material for gadget addiction behavior has been compiled which is divided into 4 guidance activities with a total reading duration of + 45 minutes. The result of the module validation test as a whole based on the material, language and design aspects shows that the assessment obtained an average value of 86.51%, which is declared worthy of being used as a learning medium for the guidance and counseling study program.
Keywords: Module, Education and Gadget Addiction Students
Tidak tersedia versi lain