CD Tesis
Pengembangan Media Pembelajaran Augmented Reality Fenomena Kuantum Untuk Meningkatkan Motivasi Dan Hasil Belajar Siswa
Learning media on quantum phenomena material that has been developed
by several previous researchers needs to be added again, including using
Augmented Reality technology. This study aims to develop a valid, practical, and
effective Augmented Reality learning media for quantum phenomena to be used as
a medium in high school physics lessons that can increase students' learning
motivation and learning outcomes. The learning media for Augmented Reality for
quantum phenomena that has been developed consists of an android application
and a quantum phenomenon module.
This research was conducted at the Physics Education Laboratory, Riau
University. The research model used in this study is the Hannafin and Peck model
with the stages of needs assessment (need assessment), design (design) and
development and implementation (development and implementation). This
research was conducted to test the validity, practicality and effectiveness test of
the developed quantum phenomenon Augmented Reality learning media. Based on
the results of the validity test by media, material, and pedagogic experts,
Augmented Reality learning media quantum phenomena are declared valid with
an average rating of 3.57, 3.85 and 3.66. Meanwhile, the response test was
conducted to teachers and students at MAN 1 Indragiri Hulu as respondents.
Based on the results of the response test with teachers and students, it was stated
that the Augmented Reality learning media for quantum phenomena was practical
with an average rating of 3.86 and 3.95. Based on the results of the effectiveness
test to students, it is stated that the Augmented Reality learning media of quantum
phenomena is declared effective in increasing learning motivation and learning
outcomes of students with an average Gain assessment of 0.91 and 0.75
Thus the learning media Augmented Reality quantum phenomena
developed has been declared valid, practical and effectively used as a medium of
learning in teaching and learning activities in the classroom to increase student
motivation and learning outcomes..
Keywords: Phenomena Quantum,AugmentedReality,AndroidApplication, Module
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