The rapid development of today's era makes children no stranger to gadgets, the sophistication of gadgets causes children to always want to use them, so it can cause an addiction effect. The covid-19 pandemic has resulted in children tending to spend time with gadgets. This study aims to determine the effect of the intensity of using gadgets during the covid-19 pandemic on the emotional intelli…
This descriptive study aims to determine the analysis of the role of parents in accompanying children in learning activities at home during the Covid-19 pandemic in RW 06 Binawidya Village, Tampan District, Pekanbaru City. The sample in this study were parents who have preschool children, amounting to 27 people. The data collection technique used a questionnaire. Based on the results of the stu…
The ability to recognize letters is part of the language aspect of children that needs to be developed by providing optimal stimulation from an early age. Therefore, this study aims to determine the effect of audio-visual media on the ability to recognize letters of children aged 5-6 years in TK Negeri Pembina 3 Pekanbaru. This research is an experimental research with one group pretest-posttes…
This development research aims to produce an illustrated system of hydroponic nft plant media that is suitable for use for children aged 5-6 years. Hydroponic plant media nft illustrated system is used to develop children's science knowledge. This research uses development research (R&D). The steps taken are: analysis of potential problems, product design, development. The feasibility of the pr…
The aims of this study are: 1) To see the fine motor skills of children before the application of busy box media in children aged 5-6 years at Nurussalam Kindergarten, Bukit Raya District, Pekanbaru City. 2) To see the fine motor skills of children after the application of busy box media for children aged 5-6 years at Nurussalam Kindergarten, Bukit Raya District, Pekanbaru City. 3) Is there any…
This research aims to determine the difficulties of teachers in doing online learning for early childhood in Lubuk Sikaping. The population for this research are the teachers in Pembina Kindergarden Lubuk Sikaping, Permata Riyanda Kindergarden, Aisiyah Kindergarden, and Darul Hikmah Kindergarden with 8 teachers as research subjects. The type of this research is a qualitative research by using d…
This reseach aims to produce a media cacing magnet geometri game to improve the ability to recognize geometri shapes of children aged 5-6 years. Knowing the goodness of the media cacing magnet geometri game in improving the ability to recognize geometri shapes of children aged 5-6 years. This research and development is carried out in the following steps: 1) potential and problems, 2) data or i…
The purpose of this study was to determine the feasibility of smart drawer media for children aged 5-6 years in Pelalawan Regency. This research used quantitative methods. This research is a research and development R & D Research and Development, with the development model used according to Sugiyono. In this study, researchers only did 5 stages, namely knowing the problem or potential, data co…
This reseach aims to determine the feasibility obtained from the development of funnel media in learning to count children aged 5-6 years in Bangkinang Kota Bangkinang State Kindergarten. The use of media can attract children's attention and enthusiasm in learning to count. Media can help children in counting materials in Kindergarten schools. The availability and use of media is currently stil…
This study aims to produce a dynamic web product that functions as a medium for administering early childhood assessments. The type of research used is Research and Development (R&D) with the ADDIE development model. In this study,were carried out Black-box testing, Alpha testing and Beta testing. Alpha testing consists of media experts and material experts carried out by experienced early chil…
This study aims to find out the feasibility of Scrabble Pattern media in improving the ability to recognize the ABCD-ABCD pattern for children aged 5-6 years. The research method used is Research and Development. The research was conducted at TK Tahfizh Amanah Ilyas Kampar with feasibility tests conducted by 5 educators, 2 material and media experts, and limited trials to 8 students. The valida…
Early childhood education is adjusted to the stages of development that the child itself goes through. Early childhood education is the basic foundation for a person's development. Providing stimulation for children in a time filled with important and unique events that provide many experiences and lessons that cannot be replaced with experiences in the future. According to Suyadi (2010), the m…
Knowledge of the assessment is very important in conducting assessments of early childhood development in order gather information and assess the needs and potential of children, it also used to ability and weaknesses of the child. Educators backgrounds S1 must have pedagogic competence in carrying out the assessment, and therefore the need for teachers to have a broad knowledge of the assessme…
Digital Literacy is an ability that parents need to understand and use information from various existing digital sources. During a pandemic like this time, the obligation of children to learn from home inevitably requires parents to participate directly in the teaching and learning process of their children at home, but in fact not all parents have good digital literacy skills, even some of the…
This study aims to determine the difference in geometric ability between children aged 4-5 years who attend public and private kindergartens in Mandah District, Indragiri Hilir Regency. The samples in this study were all children aged 4-5 years in State Kindergarten and Private Kindergarten, Mandah District, Indragiri Hilir Regency, totaling 30 children. The method used is t-test with cooperati…
The increasing number of cases of sexual violence is clear evidence of the lack of knowledge and understanding of children about sex education. Children should receive sex education from an early age. The development of this dollhouse media is an example to practice how to increase children's imagination, especially the knowledge of sex in children so that children can avoid sexual abuse from a…
Early childhood is a child who is in the stage of concrete precoposional development as suggested by Piaget. Meanwhile, moral value is an abstract concept, so in this case the child cannot immediately accept what the teacher or parent teaches, which is abstract in nature, moral and religious behavior is abstract for the child, for that the teacher must be able to teach moral and religious behav…
This study aims to produce certain products in the form of Visual Outdoor media to improve the ability to recognize geometric shapes in children aged 4-5 years. This type of research uses the Brog & Gall Research and Development method. The development procedure consists of several stages, namely potentials and problems, gathering information, product design, product validation and product revi…
The purpose of this development is for a dance creation kampuong lamo to improve the gross motor skills of children aged 5-6 years which are valid. This research is a development research according to Sugiyono. In this study, researchers only carried out 6 stages, namely knowing the problem or potential, data collection, product design, design validation, design revision and product manufacture…
This study aims to determine the feasibility of developing geo be game (GGS) products for the ability to recognize geometric shapes in children aged 4-5 years. The type of research taken is research development (Research and Development / R & D), the steps taken in this Research and Development (R&D) research are: potentials and problems; information gathering; product design; design validation…