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Ditemukan 1405 dari pencarian Anda melalui kata kunci: subject="PENDIDIKAN ANAK USIA ...
Hal. Awal Sebelumnya 26 27 28 29 30 Berikutnya Hal. Akhir
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Pengaruh Intensitas Penggunaan Gadget Selama Pandemi Covid-19 Terhadap Kecerd…
Komentar Bagikan
Ayu Nurjanah / 1705114072

The rapid development of today's era makes children no stranger to gadgets, the sophistication of gadgets causes children to always want to use them, so it can cause an addiction effect. The covid-19 pandemic has resulted in children tending to spend time with gadgets. This study aims to determine the effect of the intensity of using gadgets during the covid-19 pandemic on the emotional intelli…

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ISBN/ISSN
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Deskripsi Fisik
xi, 75 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0037)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
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Analisis Peran Orang Tua (IBU) Dalam Mendampingi Anak Melakukan Kegiatan Pemb…
Komentar Bagikan
JULIYANTI FRANSISKA BR MANURUNG / 1705122964

This descriptive study aims to determine the analysis of the role of parents in accompanying children in learning activities at home during the Covid-19 pandemic in RW 06 Binawidya Village, Tampan District, Pekanbaru City. The sample in this study were parents who have preschool children, amounting to 27 people. The data collection technique used a questionnaire. Based on the results of the stu…

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ISBN/ISSN
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Deskripsi Fisik
xiii, 46 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0036)
Ketersediaan1
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Unduh MARCSitasi
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Pengaruh Media Audio Visual Terhadap Kemampuan Mengenal Huruf Pada Anak Usia …
Komentar Bagikan
Dona Putri Junita / 1705122153

The ability to recognize letters is part of the language aspect of children that needs to be developed by providing optimal stimulation from an early age. Therefore, this study aims to determine the effect of audio-visual media on the ability to recognize letters of children aged 5-6 years in TK Negeri Pembina 3 Pekanbaru. This research is an experimental research with one group pretest-posttes…

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ISBN/ISSN
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Deskripsi Fisik
ix, 80 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0035)
Ketersediaan1
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Unduh MARCSitasi
cover
Pengembangan Media Tanaman Hidroponik NFT Sistem Bergambar Untuk Pengetahuan …
Komentar Bagikan
RISQA FINA FAUZIYAH / 1705110675

This development research aims to produce an illustrated system of hydroponic nft plant media that is suitable for use for children aged 5-6 years. Hydroponic plant media nft illustrated system is used to develop children's science knowledge. This research uses development research (R&D). The steps taken are: analysis of potential problems, product design, development. The feasibility of the pr…

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Deskripsi Fisik
viii, 91 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0034)
Ketersediaan1
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Unduh MARCSitasi
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Pengaruh Media Busy Box Terhadap Kemampuan Motorik Halus Anak Usia 5-6 Tahun …
Komentar Bagikan
Bunga Indra Pratiwi / 1705115001

The aims of this study are: 1) To see the fine motor skills of children before the application of busy box media in children aged 5-6 years at Nurussalam Kindergarten, Bukit Raya District, Pekanbaru City. 2) To see the fine motor skills of children after the application of busy box media for children aged 5-6 years at Nurussalam Kindergarten, Bukit Raya District, Pekanbaru City. 3) Is there any…

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Deskripsi Fisik
ix,72 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0033)
Ketersediaan1
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Unduh MARCSitasi
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Analisis Kesulitan Guru Dalam Melakukan Penilaian Pembelajaran Daring Bagi An…
Komentar Bagikan
Yasni Effandi / 1705115158

This research aims to determine the difficulties of teachers in doing online learning for early childhood in Lubuk Sikaping. The population for this research are the teachers in Pembina Kindergarden Lubuk Sikaping, Permata Riyanda Kindergarden, Aisiyah Kindergarden, and Darul Hikmah Kindergarden with 8 teachers as research subjects. The type of this research is a qualitative research by using d…

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ISBN/ISSN
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Deskripsi Fisik
ix, 67 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0032)
Ketersediaan1
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Unduh MARCSitasi
cover
Pengembangan Media Cacing Magnet Geometri Game Untuk Meningkatkan Kemampuan M…
Komentar Bagikan
Depi Afriani / 1705122466

This reseach aims to produce a media cacing magnet geometri game to improve the ability to recognize geometri shapes of children aged 5-6 years. Knowing the goodness of the media cacing magnet geometri game in improving the ability to recognize geometri shapes of children aged 5-6 years. This research and development is carried out in the following steps: 1) potential and problems, 2) data or i…

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ISBN/ISSN
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Deskripsi Fisik
x, 88 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0031)
Ketersediaan1
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Unduh MARCSitasi
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Pengembangan Media Laci Pintar Untuk Meningkatkan Kemampuan Berhitung Anak Us…
Komentar Bagikan
Lutfika Sari Cahyani / 1705110594

The purpose of this study was to determine the feasibility of smart drawer media for children aged 5-6 years in Pelalawan Regency. This research used quantitative methods. This research is a research and development R & D Research and Development, with the development model used according to Sugiyono. In this study, researchers only did 5 stages, namely knowing the problem or potential, data co…

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ISBN/ISSN
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Deskripsi Fisik
x, 77 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0030)
Ketersediaan1
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Unduh MARCSitasi
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Pengembangan Media Corong Dalam Pembelajaran Berhitung Anak Usia 5-6 Tahun Di…
Komentar Bagikan
Ulpa Karina / 1705122323

This reseach aims to determine the feasibility obtained from the development of funnel media in learning to count children aged 5-6 years in Bangkinang Kota Bangkinang State Kindergarten. The use of media can attract children's attention and enthusiasm in learning to count. Media can help children in counting materials in Kindergarten schools. The availability and use of media is currently stil…

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ISBN/ISSN
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Deskripsi Fisik
vii, 69 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0029)
Ketersediaan1
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Unduh MARCSitasi
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Pengembangan E-Room’s Assessment Sebagai Media Administrasi Asesmen Anak Us…
Komentar Bagikan
Tiya Pratiwi / 1705113338

This study aims to produce a dynamic web product that functions as a medium for administering early childhood assessments. The type of research used is Research and Development (R&D) with the ADDIE development model. In this study,were carried out Black-box testing, Alpha testing and Beta testing. Alpha testing consists of media experts and material experts carried out by experienced early chil…

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ISBN/ISSN
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Deskripsi Fisik
xviii, 145 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0028)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
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Pengembangan Media Scrabble Pola Untuk Kemampuan Mengenal Pola ABCD-ABCD Anak…
Komentar Bagikan
Astrid Adisty / 1705115105

This study aims to find out the feasibility of Scrabble Pattern media in improving the ability to recognize the ABCD-ABCD pattern for children aged 5-6 years. The research method used is Research and Development. The research was conducted at TK Tahfizh Amanah Ilyas Kampar with feasibility tests conducted by 5 educators, 2 material and media experts, and limited trials to 8 students. The valida…

Edisi
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ISBN/ISSN
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Deskripsi Fisik
xiii, 88 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0027)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
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Pengembangan Media Smart Number Game Untuk Mengenal Konsep Bilangan Anak Usia…
Komentar Bagikan
SRI MASITAH / 1705114985

Early childhood education is adjusted to the stages of development that the child itself goes through. Early childhood education is the basic foundation for a person's development. Providing stimulation for children in a time filled with important and unique events that provide many experiences and lessons that cannot be replaced with experiences in the future. According to Suyadi (2010), the m…

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ISBN/ISSN
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Deskripsi Fisik
ix, 63 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0026)
Ketersediaan1
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Unduh MARCSitasi
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Gambaran Pengetahuan Guru Tentang Pelaksanaan Asesmen Di Taman Kanak-Kanak Se…
Komentar Bagikan
DWI ANISAK NURUL FITRI / 1105121178

Knowledge of the assessment is very important in conducting assessments of early childhood development in order gather information and assess the needs and potential of children, it also used to ability and weaknesses of the child. Educators backgrounds S1 must have pedagogic competence in carrying out the assessment, and therefore the need for teachers to have a broad knowledge of the assessme…

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ISBN/ISSN
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Deskripsi Fisik
x. 58 hlm.;ill.; 29 cm
Judul Seri
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No. Panggil
05 16. 115 (0079)
Ketersediaan1
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Unduh MARCSitasi
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Analisis Kemampuan Literasi Digital Orang Tua Anak Usia Dini Di Kecamatan Tam…
Komentar Bagikan
Nur Ain / 1405113286

Digital Literacy is an ability that parents need to understand and use information from various existing digital sources. During a pandemic like this time, the obligation of children to learn from home inevitably requires parents to participate directly in the teaching and learning process of their children at home, but in fact not all parents have good digital literacy skills, even some of the…

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ISBN/ISSN
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Deskripsi Fisik
viii, 90 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0024)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
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Perbedaan Kemampuan Geometri Antara Anak Usia 4-5 Tahun Bersekolah Di Tk Nege…
Komentar Bagikan
DIANA AGUSTINA / 1605110821

This study aims to determine the difference in geometric ability between children aged 4-5 years who attend public and private kindergartens in Mandah District, Indragiri Hilir Regency. The samples in this study were all children aged 4-5 years in State Kindergarten and Private Kindergarten, Mandah District, Indragiri Hilir Regency, totaling 30 children. The method used is t-test with cooperati…

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ISBN/ISSN
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Deskripsi Fisik
x, 37 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0023)
Ketersediaan1
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Unduh MARCSitasi
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Pengembangan Media Rumah Boneka Untuk Meningkatkan Pengetahuan Seks Pada Anak…
Komentar Bagikan
FITRI SISWANTI / 1405114653

The increasing number of cases of sexual violence is clear evidence of the lack of knowledge and understanding of children about sex education. Children should receive sex education from an early age. The development of this dollhouse media is an example to practice how to increase children's imagination, especially the knowledge of sex in children so that children can avoid sexual abuse from a…

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ISBN/ISSN
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Deskripsi Fisik
x, 64 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0022)
Ketersediaan1
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Unduh MARCSitasi
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Pengembangan Media Daily Play Suitcase Terhadap Perilaku Moral Dan Agama Anak…
Komentar Bagikan
Dian Diovriska / 1605115266

Early childhood is a child who is in the stage of concrete precoposional development as suggested by Piaget. Meanwhile, moral value is an abstract concept, so in this case the child cannot immediately accept what the teacher or parent teaches, which is abstract in nature, moral and religious behavior is abstract for the child, for that the teacher must be able to teach moral and religious behav…

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ISBN/ISSN
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Deskripsi Fisik
xi, 59 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0021)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pengembangan Media Visual Outdoor untuk Kemampuan Mengenal Bentuk Geometri pa…
Komentar Bagikan
FEBER DAMAYANTI TARIGAN / 1405114643

This study aims to produce certain products in the form of Visual Outdoor media to improve the ability to recognize geometric shapes in children aged 4-5 years. This type of research uses the Brog & Gall Research and Development method. The development procedure consists of several stages, namely potentials and problems, gathering information, product design, product validation and product revi…

Edisi
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ISBN/ISSN
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Deskripsi Fisik
x, 62 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0020)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pengembangan Tari Kreasi Kampuong Lamo Untuk Meningkatkan Kemampuan Motorik K…
Komentar Bagikan
Intan Ningrum Marwanda Putri / 1605111550

The purpose of this development is for a dance creation kampuong lamo to improve the gross motor skills of children aged 5-6 years which are valid. This research is a development research according to Sugiyono. In this study, researchers only carried out 6 stages, namely knowing the problem or potential, data collection, product design, design validation, design revision and product manufacture…

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ISBN/ISSN
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Deskripsi Fisik
xii, 87 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0019)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pengembangan Media Permainan Game Geo Bus (GGS) Untuk Mengenalkan Bentuk-Bent…
Komentar Bagikan
Desti Helfianti / 1705115117

This study aims to determine the feasibility of developing geo be game (GGS) products for the ability to recognize geometric shapes in children aged 4-5 years. The type of research taken is research development (Research and Development / R & D), the steps taken in this Research and Development (R&D) research are: potentials and problems; information gathering; product design; design validation…

Edisi
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ISBN/ISSN
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Deskripsi Fisik
vii, 98 hlm.: ill.: 29 cm
Judul Seri
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No. Panggil
05 16. 121 (0018)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
Hal. Awal Sebelumnya 26 27 28 29 30 Berikutnya Hal. Akhir
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