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Ditemukan 654 dari pencarian Anda melalui kata kunci: subject="SEJARAH"
Hal. Awal Sebelumnya 1 2 3 4 5 Berikutnya Hal. Akhir
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Dampak Keberadaan Unit Penambangan Timah Singkep (UPTS) Dalam Sosial-Ekonomi…
Komentar Bagikan
Miranda Aprilia / 2005111092

This research examines the impact of the existence of the Singkep Tin Mining Unit (UPTS) on the socio-economic conditions of the Dabo Singkep community during the 1985-1992 Tin Crash. The aim of this research is to describe the history of the establishment of the Singkep Tin Mining Unit, determine the impact of the tin crash on the Singkep Tin Mining Unit and the impact of the existence of the …

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2005111092
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Unduh MARCSitasi
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Pengembangan Media Pembelajaran Poster Berbasis Qr Code Untuk Meningkatkan M…
Komentar Bagikan
Hana Puspita Sari / 2005112939

History learning often gets little attention because of the low interest of students in learning which is triggered by the lack of variation in the learning media used, making the learning process less interesting for students. Therefore, researchers are interested in developing QR Code-based poster learning media to increase students' interest in learning history in class X TI SMKS Darel Hikma…

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2005112939
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Pengembangan E-Modul Berbasis Flipbook Untuk Meningkatkan Hasil Belajar Pada…
Komentar Bagikan
Windri Apridila Ningsi / 2005126429

The use of contemporary technological media is still inadequate, causing students' low ability in history subjects, so it is necessary to develop a Flipbook-based E-Module with contemporary technology. This research was conducted at SMAS Handayani Pekanbaru with the research object of developing a Flipbook-based E-Module with material on the development of Islamic kingdoms in Indonesia. This re…

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2005126429
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Pengembangan Media Poster Cagar Budaya Di Koto Sentajo Berbasis Augmented Rea…
Komentar Bagikan
Nurihsani Puji Lestari / 2005135707

This research tries to develop cultural heritage poster media in Koto Sentajo based on augmented reality in history learning on material about the entry of slam into Indonesia for class X SMAN 1 Sentajo Raya. The type of research is Research & Development with the ADDIE development model which is divided into five stages, namely Analysis, Design, Development, Implementation and Evaluation. This…

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2005135707
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Unduh MARCSitasi
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Pengembangan Media Video Animasi Berbasis Aplikasi Plotagon Pada Materi Penje…
Komentar Bagikan
Sagita Nuratika / 2005111076

This research aims to develop animated video learning media based on the Plotagon application to increase learning interest in class XI history learning at Taruna Vocational School Pekanbaru. The type of research is Research & Development with the ADDIE development model which is divided into five stages, namely Analysis, Design, Development, Implementation and Evaluation. The validation result…

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2005111076
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Pengembangan Media Pembelajaran Berbasis Leaflet Digital Pada Materi Proklam…
Komentar Bagikan
Leli Suryana / 2005112881

This research examines the development of digital leaflet-based learning media on the material of the proclamation of Indonesian independence in class XI Indonesian history learning at SMK Abdurrab Pekanbaru. The aim of this research is 1) to develop digital leaflet-based learning media on the proclamation of Indonesian independence in class XI Indonesian history learning at SMK Abdurrab Pekanb…

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2005112881
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Unduh MARCSitasi
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Penerapan Model Pembelajaran Culturally Responsive Teaching (CRT) untuk Menin…
Komentar Bagikan
Sony Setiawan / 2005126637

This research was motivated by the low interest of students in learning history subjects in class XI SMK Telkom Pekanbaru. Based on these problems, this research aims to determine teacher activities, student activities, and student interest in learning after implementing the Culturally Responsive Teaching (CRT) learning model for class XI Accounting at SMK Telkom Pekanbaru. The research method …

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2005126637
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Pengembangan Media Permainan Jenga Balok Dalam Bimbingan Kelompok Untuk Men…
Komentar Bagikan
Grace Rumondang Eka Priscilia Tambunan / 2005112853

This study aims to develop media for playing jenga blocks on the material of colonialism and Indonesian resistance for class XI students of Santo Tarcisius High School, Dumai. This type of research is development research with the ADDIE development model consisting of 5 stages including analysis, design, development, implementation, and evaluation. The results of expert validation for the jenga…

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2005112853
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Pengembangan Media Historiografi Berbasis Brosur Situs Sejarah Lokal Untuk Pe…
Komentar Bagikan
M. Nur Ikhsan / 2005126557

This research discusses the development of historical site-based historiography media for understanding local history for MAN 2 Kuantan Singingi students. This research aims to find out how to develop historiographic media based on local historical sites at MAN 2 Kuantan Singingi, then to find out the feasibility of historiographic media based on local historical sites in the inclusion of Islam…

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2005126557
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Dampak Pembangunan Pelabuhan Internasional Bandar Sri Setia Raja Terhadap Sos…
Komentar Bagikan
Lucky Meiwino Hamesti Pratama / 1905112815

This research aims to determine the impact of the construction of the Bandar Sri Setia Raja International Port on the social economy of the Selatbaru Village Community, Bantan District, Bengkalis Regency in 2003-2022. Considering that the event that is the subject of the research is a past event, the type of research used is historical research (historical method). The research results obtained…

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1905112815
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Pengembangan Video Pembelajaran Berbasis Animasi Pada Materi Peristiwa Prokla…
Komentar Bagikan
Cut Liadiani / 2005111084

This research discusses the development of animation-based learning videos on the event of the proclamation of independence to increase students’ interest in learning history in class XI IPS at As-Shofa Islamic High School. This research aims to find out the process of developing animation-based learning videos on material on the event of the proclamation of independence for class and to dete…

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2005111084
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Pengembangan Game Kuis Edukasi Menggunakan Aplikasi Smart Apps Creator (SAC) …
Komentar Bagikan
Ahmad Faisal / 2005176053

The use of modern learning technology media is still lacking, causing low student abilities in history subjects, so it is necessary to develop an educational quiz game in the form of an integrated game with modern technology. This research was conducted at SMA Negeri 1 Gaung with the object of research being the development of an educational quiz game with Hindu-Buddhist kingdom material. This …

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2005176053
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Meningkatkan Aktivitas Belajar Siswa DalamMata Pelajaran Sejarah Dengan Mengg…
Komentar Bagikan
Wahyu Latul Akmal / 1805111268

This research aims to increase student learning activation. The learning method usesthe open group discussion method. Based on the resultsof data analysisand discussion of research results, it can be concluded that open group discussions are very important forhistory learning so that learning isbetter and more active. In Cycle 1, the results of student data from meetings 1 and 2 were obtained. …

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1805111268
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Unduh MARCSitasi
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Pengembangan E-Book Berbasis Multimedia Interaktif Untuk Meningkatkan Hasil B…
Komentar Bagikan
Satria Bulkis / 1905124573

The purpose of this research is to find out how to develop interactive multimedia-based e-books to improve history learning outcomes, to find out the feasibility of interactive multimedia-based e-book learning media to improve learning outcomes and to find out the weaknesses and advantages of developing multimedia-based e-books. interactive to improve history learning outcomes for class X MAS P…

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1905124573
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Unduh MARCSitasi
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Pengaruh Media Evaluasi Pembelajaran Kahoot Untuk Meningkatkan Minat Belajar …
Komentar Bagikan
Fika Rahmawati / 2005126625

The background in this study is the learning process used by teachers still using conventional learning methods and models. This study aims to (1) To determine the application of kahoot learning evaluation media to the learning interest of X SMAN 2 Tambang students, (2) To determine the effect of kahoot learning evaluation media on the learning interest of X SMAN 2 Tambang students, (3) To dete…

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2005126625
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Unduh MARCSitasi
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Pemanfaatan Taman Makam Pahlawan Kerja Sebagai Sumber Belajar Sejarah Di Sma …
Komentar Bagikan
Silvia Anjani / 1905111254

One way to use the surrounding environment as a learning resource, the history teacher of SMA Negeri 8 Pekanbaru to use the Work Heroes Cemetery as a source of history learning for students. This study aims to: (1) find out the use of the Work Hero Cemetery as a source of learning history at SMA Negeri 8 Pekanbaru. (2) To find out the obstacles faced by teachers and students in the implementati…

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1905111254
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Unduh MARCSitasi
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Pengaruh Model Tgt (Teams Game Tournament) Terhadap Minat Belajar Siswa Pada …
Komentar Bagikan
Andini Salina / 1905124824

The background of this research is that there are problems faced by students when studying history subjects in class student activity during the learning process. The problems studied in this research are: (1) How is the TGT (Teams Game Tournament) model implemented in history learning in class XI SMA Babussalam Pekanbaru? (2) Does the TGT (Teams Game Tournament) model have an effect on student…

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1905124824
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Unduh MARCSitasi
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Penerapan Metode Debat Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Dal…
Komentar Bagikan
Halimatussakdiah Hasibuan / 2005134708

The main aim of this research is to improve students' critical thinking skills in learning history. This is because history learning does not facilitate learning that can improve critical thinking skills. This can be seen from the conditions of history learning using the lecture method. The research method used by researchers is PTK. The research instruments used were teaching modules and data …

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2005134708
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Unduh MARCSitasi
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Penerapan Model Collaborative Learning Dengan Bantuan Media Youtube Dalam Mat…
Komentar Bagikan
Yunda / 2005126428

This research was motivated by students' low interest in learning in class X history subjects at SMAN 1 Inuman. Based on these problems, this research aims to determine teacher activities, student activities and student interest in learning after implementing the Collaborative Learning model with the help of class X YouTube media at SMAN 1 Inuman. The research method used is Classroom Action Re…

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2005126428
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Unduh MARCSitasi
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Penerapan Model Pembelajaran Kooperatif Tipe Window Shopping Untuk Meningkatk…
Komentar Bagikan
Sofia Kristin Silalahi / 1905112953

This research uses a window shopping type cooperative learning model to increase learning activity in history learning for class XI IPS at SMAN 6 Pekanbaru. This type of research is classroom action research carried out in two cycles. Each cycle consists of 4 stages, namely: planning, implementation, observation and reflection. The results of the research showed that 1) teacher activity in cycl…

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No. Panggil
1905112953
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
Hal. Awal Sebelumnya 1 2 3 4 5 Berikutnya Hal. Akhir
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