Digilib Perpustakaan Universitas Riau

Tugas Akhir, Skripsi, Tesis dan Disertasi Mahasiswa Universitas Riau

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}

Ditapis dengan

  • Tahun Penerbitan
  • Ketersediaan
  • Lampiran
  • Tipe Koleksi
    Lihat Lebih Banyak
  • Format Fisik Dokumen
    Lihat Lebih Banyak
  • Lokasi
  • Bahasa
Ditemukan 102773 dari pencarian Anda melalui kata kunci:
Hal. Awal Sebelumnya 5061 5062 5063 5064 5065 Berikutnya Hal. Akhir
cover
Sistem Informasi Penjualan Obat-Obatan Berbasis Visual Basic.Net Pada Apotek …
Komentar Bagikan
SILVIA RAHMI S / 1303035868

This final Project discusses information system medicine sales in pharmacies Aisy. Pharmacies Aisy a small Company in charge of public service, especially in the fields of Pharmaceuticals/medicine. The information system si capable of processing employee data, supplier data, stock data, items data, sale transactions and sales returns and is able to provide a report to the owner Pharmacies Aisy.…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xiv, 50 hlm.: ill.: 29 cm
Judul Seri
-
No. Panggil
03 05.016 (0075)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Media Pembelajaran Topologi Jaringan Komputer Berbasis Multimedia
Komentar Bagikan
RAHMA BUNGA / 1203021119

This final assignment discusses about a creating of learning media that is known as Topology Network. This media is a tool which used in order to help teachers and lecturers in transforming the material by explaining the subject. This media is also an alternative way that can be used to help the students in a learning Topology Network. The topology Network media are 3ds max 2013, Adobe After Ef…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xii, 52 hlm.: ill.: 29 cm
Judul Seri
-
No. Panggil
03 05.016 (0074)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Aplikasi Pemilihan Raya Fakultas Berbasis Android Di Fakultas Matematika Dan …
Komentar Bagikan
FUAD YASIR / 1303035687

This final project discusses Creation Application Android-based general election faculty in the Faculty of Mathematics and Natural Sciences. Applications Electronic voting is composed of various functions, such as election procedures, election profile, vision and mission of the candidates are voting results updated on a web server and is expected to antusiasm student parcitipation in process vo…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xiv, 74 hlm.: ill.: 29 cm
Judul Seri
-
No. Panggil
03 05.016 (0073)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Aplikasi Absensi Perkuliahan Mahasiswa Program Studi D3 Manajemen Informatika…
Komentar Bagikan
MAULANA NUR ANBIA / 1303022077

This final project discusses about the development of Study Program D3 Information Management Class Attendance Android-Based application Using Quick Response Code” and made for Android smartphones version 2.3 and higher. Application contains the data of lecturers and the scan Quick Response code. This application has been designed using the Unified Modeling Language UML models. The method tha…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xiv, 52 hlm.: ill.: 29 cm
Judul Seri
-
No. Panggil
03 05.016 (0072)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Aplikasi Kamus Kuliner Nusantara Berbasis Android
Komentar Bagikan
ROBI ARDIANSYAH / 1303036512

This final project is to discuss the Dictionary Application of Culinary Archipelago Android Based. The application is named Kamus Kuliner and made for Smartphones with Android 4.1 and above. The application contains a list of the names of foods and traditional cooking recipes. This application is designed to use the Unifield model Modeling Language UML. The model used is the development model o…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xv, 70 hlm.: ill.: 29 cm
Judul Seri
-
No. Panggil
03 05.016 (0071)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Meningkatkan Kecerdasan Emosional Melalui Metode Bermain Peran Anak Usia 3–…
Komentar Bagikan
LESMANETI / 1205187565

based on the results of field observations on the level of emotional intelligence of the students is still low and teachers are still teaching methods that dominate and not varied. So that needs to be given in the form of a method of learning to play a role. This study aims to determine how high the increase emotional intelligence of children after using the method of playing the role of childr…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xi, 262 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0289)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Meningkatkan Kecerdasan Emosional Melalui Metode Bermain Peran Pada Anak Usia…
Komentar Bagikan
SESMIWATI / 1205187573

Based on observations of the initial studies in the field of emotional intelligence, shows that a child's emotional low. This looks uncontrolled children's emotions, irritability and often beat her. If mistakes did not apologize, do not seem to want to know about what he had done, tends to be moody and jealous of his friend. Based on the existing problems, the purpose of this study was to descr…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xi, 92 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0288)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pengaruh Pemberian Metode Bermain Peran Terhadap Kemampuan Moral Pada Anak Us…
Komentar Bagikan
KUNTUM MELATI / 1205187538

This study aims to find out how high the moral capacity increase children aged 5-6 years in early childhood Kemuning Indragiri Hulu subdistrict lyrics by mengguanakan methods play a role. This type of research is experimental research included in this type of quasi-experimental. Data collection tool used in this study is the observation sheet. The number of samples in this study were 15 people …

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
viii, 53 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0287)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pengaruh Pemberian Kegiatan Meronce Dengan Bahan Alam Terhadap Kemampuan Moto…
Komentar Bagikan
Yessi Nazar / 1205187548

This research intent to know motorik's ability child fine before meronce's activity application with material nature on age child 5 6 years, to know motorik's ability child fine after meronce's activity application with material nature on age child 5 6 years, to know big activity application influence meronce with material nature to motorik's ability fine on age child 5 6 years at PAUD Assalaam…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
x, 55 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0286)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Meningkatkan Kemampuan Motorik Kasar Melalui Permainan Tradisional Bakiak Pad…
Komentar Bagikan
Maya Luddin / 1205187514

This research was motivated by the fact that occurs in Group B (Ar-Rohim) TK An Namiroh District of Indragiri Hulu, that shows symptoms undeveloped children’s motor skilss rough in aged 5-6 years. The aim of this research to know: (1)the increased in motor skillsrough on children 5-6 years through Traditional Games clogs; (2) the implementation of the traditional game clogs; and (3) how high…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
ix, 111 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0285)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Meningkatkan Kemampuan Motorik Kasar Melalui Metode Demonstrasi Pada Anak Usi…
Komentar Bagikan
AISYAH / 1205187499

Improving the ability of Motor Rough On Childhood 3-4 years Through Methods Demonstration in KB Playground Sibabat Hope Village Seberida District of Indragiri Hulu This research aims to improve gross motor skills through demonstration method. This research was conducted in early childhood Playground of Hope Village Sibabat, Seberida District of Indragiri Hulu. Subjects were children aged 3-4 ye…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xiv, 86 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0284)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pembuatan Multimedia Pembelajaran Dasar Bahasa Jepang Pada Tempat Kursus Tomo…
Komentar Bagikan
WAHYU MAULANA / 1303022337

This final project discuss about Multimedia Learning basic Japanese language which contains materials hiragana introduction of basic and elementary particles in forming the Japanese sentence on the course Tomodachi. Learning methods in the course Tomodachi still manual, it is necessary for the application to facilitate teachers in the delivery of material. This application uses Adobe Flash soft…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xiii, 58 hlm.: ill.: 29 cm
Judul Seri
-
No. Panggil
03 05.016 (0068)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pembuatan Media Pembelajaran Mikrobiologi Tentang Virus Hewan Dan Tumbuhan Be…
Komentar Bagikan
RATMA SURYANI / 1303023812

Microbiology is the study of living things that are so small that can not be seen with the naked eye and a microscope. Multimedia technology is now widely used in various fields, including education, one example is the instructional media microbiology animal and plant viruses. In this thesis the author makes the application of microbiological media learning animal and plant viruses. This learni…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xiii, 60 hlm.: ill.: 29 cm
Judul Seri
-
No. Panggil
03 05.016 (0067)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Sistem Informasi Jual Beli Mobil Berbasis Web Pada CV. Ade Karya Mandiri
Komentar Bagikan
ADE CHANDRA / 1303022557

Information Systems in an agency plays a very important for every company and government agencies, as it can facilitate the operational activities in various fields. Areas of the company, the system of buying and selling cars today there are still done manually as the examination of documents that must be examined one by one beforehand. The purpose of this application is to facilitate the proce…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xiv, 53 hlm.: ill.: 29 cm
Judul Seri
-
No. Panggil
03 05.016 (0066)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Meningkatkan Kemampuan Berbicara Melalui Bermain Peran Anak Usia 4-5 Tahun Di…
Komentar Bagikan
SRI AGUSTINA / 1205187543

This study aims to improve speaking skills through role play in children aged 4-5 years in PAUD Hope Playground Sibabat village. The subjects were children aged 4-5 years in the academic year 2015-2016 which amounted to 10 children consisting of four daughters and six sons of this study conducted in Prasiklus and 2 cycles, each cycle follows the stages of planning, implementation, observation a…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
xi, 74 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0283)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Meningkatkan Kemampuan Motorik Kasar Melalui Permainan Egrang Batok Kelapa Pa…
Komentar Bagikan
Raja Fatimah / 1205187537

05 16. 116 (0282)

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
ix, 68 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0282)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pengaruh Bermain Playdough Terhadap Kemampuan Mengenal Bentuk Geometri Pada A…
Komentar Bagikan
AGUSTINA / 1205187503

This study aims to determine how much influence on the ability to play playdough recognize geometric shapes in children aged 4-5 years in early childhood lyrics Kemuning Indragiri Hulu subdistrict. This type of research is Quase experiment. Data collection tool used in this study is the observation sheet. The number of samples in the study were 13 orqng consisting of 6 girls and 7 boys. The res…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
viii, 60 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0281)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Meningkatkan Kemampuan Mengenal Huruf Melalui Permainan Kartu Domino Huruf Pa…
Komentar Bagikan
MUJI RAHAYU / 1205187505

The background of this study was the observation of the ability to recognize letters researcher at children aged 5-6 years in kindergarten Cheerful Eduloka Seberida District of Indragiri Hulu is not yet completely realized. This study aims to improve the ability to recognize letters in children aged 5-6 years using media dominoes letters in kindergarten Cheerful Eduloka Seberida District of Ind…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
ix, 97 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0280)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pengaruh Pemberian Metode Pembelajaran Tutor Sebaya Terhadap Kemandirian Anak…
Komentar Bagikan
ANNISA HUSNA / 1205187540

Pursuant to result of perception in PAUD Ceria Eduloka District of Seberida for age child 4-5 years at creative class there are problem of:(1) Most pugnacious child just because small permaslahan, ( 2) Most child talking with to ossify and often say dirty which dont as proper as, ( 3) child which wish to selfish, ( 4) child which when itsdont give will weep and scream, ( 5) child which like to …

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
viii, 49 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0279)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
cover
Pengaruh Permainan Estafet Terhadap Kemampuan Motorik Kasar Pada Anak Usia 5-…
Komentar Bagikan
Erika Noviana / 1205187531

This research intent to know motorik's ability child crude before estafet's game application on age child 5-6 years, to know motorik's ability child crude after estafet's game application on age child 5-6 years, to know big influence after estafet's game application to motorik's ability crude on age child 5-6 years at PAUD Kenanga Regency Turtle Sand district Indragiri Upstream. Total observati…

Edisi
-
ISBN/ISSN
-
Deskripsi Fisik
vi, 57 hlm.; ill.; 29 cm
Judul Seri
-
No. Panggil
05 16. 116 (0278)
Ketersediaan1
Tambahkan ke dalam keranjang
Unduh MARCSitasi
Hal. Awal Sebelumnya 5061 5062 5063 5064 5065 Berikutnya Hal. Akhir
Digilib Perpustakaan Universitas Riau
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?