This research aims to describe the learning process and outcomes through the application of lightboxmedia which can improve thefine motor skills of children aged 4-5years. The type of research used is research and development The steps taken are potential and problems, data/information collection, produ ct design, produ ct design validation, product revision, and produc…
The aim of this development is to produce Number Game media based on an Android application for the valid ability to recognize numbers for children aged 4-5 years. This research is research and development, with a development model from Borg & Gall and simplified into 7 stages of 10 research, namely potential and problems, data collection, product design, design validation, design revision, pro…
The aim of this research is to find out whether the Pop-Up Book is suitable for use as teaching material for early childhood children (aged 4-5 years) regarding knowledge of earthquake disaster mitigation. Development research (Research and Development) is a type of research used, and the stages carried out are: identification of potential problems, data/information collection, product design, …
ABSTRACT This research was motivated by the lack of physical motor development in children. The aim of this research is to produce a medium timeliness flower to improve fine motor skills that is suitable for use for children aged 5-6 years. The results of this research can be used as a basis for providing appropriate interventions to students. The type of research used is RND research with…
This research aims to describe the learning process and outcomes through the application of Ludo Ceria (Luria) media which can improve the ability to recognize geometric shapes in children aged 4-5 years. The type of research used is research and development. The steps taken are potential and problems, data/information collection, product design, product design validation, design revision, prod…
Based on the results of observations, it can be seen that the number concept abilities of children aged 5-6 years at Sayang Bunda Kindergarten, Rokan Hulu Regency are relatively low, so there is a need for learning media called multi learning media for fruit. The aim of this research is to obtain an overview of whether there is an influence before and after being given PowerPoint-based multi-le…
Based on the results of observations, it was found that children aged 5-6 years still lack understanding of geometric shapes. This research aims to develop light house media as a learning medium to improve the ability to recognize geometric shapes in early childhood. This research is development research (R&D) using the ADDIE development method. The results of research on the development of lig…
ABSTRACT This research aims to describe the readiness of Elementary School Teacher Education students in facing education in the Society 5.0 era in terms of their 21st century skills. This research was carried out using a quantitative descriptive approach with survey methods. The data collection technique is through a questionnaire containing indicators of physical readiness, psychological rea…
Abstract: The purpose of this research is to determine the effectiveness of the PhET application on students' cognitive learning outcomes in the topics of traveling waves and stationary waves. This research is a quasi-experimental research with a posttest only control design. The study population consists of all 11th-grade students at SMAN 9 Pekanbaru for the 2022/2023 academic year, with the…
Abstract The purpose of this study was to find out whether the alphabet box game based on Android applications is feasible to be used as a learning for early childhood 4-5 years on the ability to recognize letters. Development (Research and Development) is the type of research used, and the stages carried out are: potential and problems, data and information collection, product design, desig…
Abstract Based on the results of observations at the Tri Insani Permata Kindergarten, Pekanbaru City, it appears that the ability to recognize geometric shapes in children aged 5-6 years is still relatively low, so interactive media called the geo matching game is needed. This research aims to determine the influence of the ability to recognize geometric shapes in children aged 5-6 years befor…
Abstract Collaboration between parents and teachers in early childhood literacy. The aim of this research is to determine the description of the role of parents, the role of teachers and the synergy of the roles of parents and teachers in early literacy. The type of research is qualitative research with a descriptive approach. The research results can be concluded that; 1) the role of pa…
Abstract This research was motivated by the problems found by researchers, namely children still do not seem happy to read, children are still not aware and understand the benefits of reading, children's reading time is still not regular, the quantity of reading sources for reading is still lacking. This research aims to develop innovative media, namely prize reading alarm media to increase ch…
Abstract Case Study Research: This research aims to analyze the financial management knowledge of children aged 5-6 years at the Pembina Tualang Perawang Barat State Kindergarten. The research used by the author in this research is quantitative research with a descriptive research type. The population in this study was all children aged 5-6 years in the Pembina Tualang Perawang Barat State Kin…
Kata Kunci: Metode Sosiodrama (Role Playing), Kemampuan Memerankan Tokoh. Penelitian ini dilakukan bertolak dari masih banyak siswa yang belum mencapai ketuntasan kemampuan memerankan tokoh dengan jumlah siswa tidak tuntas yaitu 30 siswa (83,3%) sedangkan siswa berkategori tuntas hanya berjumlah 6 siswa (16,7%). Rumusan masalah dalam penelitian ini apakah penerapan sosiodrama (role playin…
Abstract Based on the results of observations, it appears that the ability to recognize number concepts in children aged 5-6 years is still relatively low, so that media called mibepo is needed. This research aims to determine the influence of the ability to recognize number concepts in children aged 5-6 years before and after being given treatment in the form of mibepo media at Al-Azhar Syi…
This research is motivated by the presentation when learning geometry delivered by the teacher is not interesting and monotonous so that learning becomes less interesting for children. The purpose of this research is to produce a product in the form of media-based learning software articulate storyline which is used as a learning medium to introduce geometric shapes to children aged 4-5 years. …
Media Puppet on storytelling skills of children aged 5-6 years. This study aims to determine the Effect of Puppet Media on Storytelling Skills of Children Aged 5-6 Years at Kindergarten-PG Lab FKIP, University of Riau. The type of research used is experimental research with quantitative methods. The sample used was 17 people. The research used in this research is experimental research that infl…
ABSTRAK Rosmanidar. NIM 0805164985. Peningkatan Kecerdasan Naturalis dengao Penggunaan Media Bahan dari Alam bagi Anak Usia 5-6 Tahun di Taman Kanak-kanak Humairoh Kecamatan Siak Hulu. Skripsi. Jurusan Pendidikan Guru PAUD. Program Studi Pendidikan Anak Usia Dini Fakultas Keguruan Dan Umu Pendidikan Universitas Riau 2011. Latar belakang dalam penelitian ini adalah pemilihan media tidak be…