CD Skripsi
PENGARUH PENGGUNAAN APLIKASI QUIZIZZ DALAM PEMBELAJARAN EKONOMI TERHADAP HASIL BELAJAR DI SMA NEGERI 2 PANGKALAN KERINCI
The low learning outcomes obtained by students due to the lack of utilization of interactive learning media is a problem for a teacher in the classroom. The implementation of this study aims to determine the effect of the use of interactive learning media Quizizz on a research class compared to other research classes. This study focuses more on the use of interactive learning media Quizizz using the Quasy Experimental research method with the Non-Equivalent Control Group Design type. The population of this study were 10th grade students of SMA Negeri 2 Pangkalan Kerinci, with the number of samples in this study as many as 69 students divided into experimental and control classes.
In the implementation process, it was found that the cognitive aspect of learning outcomes obtained by students had differences as shown by the pretest results of the control class and the experimental class, which were not much different from the average value for the control class of 40.47 and the experimental class of 41.17 and for the posttest results there was a significant difference where the average posttest value for the control class was 53.28 and the posttest for the experimental class was 67.44. Then from the learning outcomes there is an influence that has a fairly effective impact on the cognitive aspects of the learning outcomes obtained which can be known by conducting tests using normality tests, homogeneity tests, hypothesis tests. So it can be concluded that the use of interactive learning media Quizizz can provide an effective influence and results on the learning outcomes of class 10 students of SMA Negeri 2 Pangkalan Kerinci.
Keywords: Quizizz Application, Student Learning Outcomes
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