CD Skripsi
pengembangan game sudoku pemecahan masalah (supema) pada materi bilangan di kelas iii sdn 189 pekanbaru
This research is based on a media that supports teaching and learning activities in
the classroom which takes advantage of conditions to develop learning media, namely
Sudoku Problem Solving. This media is made physically so that it can be used easily,
safely, and can be used by anyone. This media was developed using the Research &
Development method with the Plomp model which uses 3 phases, namely Prelimenary
Research, Prototyping Phase and Asessment Phase. This research was conducted at
the State Elementary School 189 Pekanbaru which is located at Jl. Cipta Karya Gg.
Sungkai RT 002, RW 012 Sialangmunggu Village, Tuahmadani District, Pekanbaru
City, Riau Province, 28293. This research was conducted in the odd semester of the
2024/2025 school year. The technique used was in the form of a questionnaire
questionnaire by conducting 2 trials, namely a one-to-one trial and a field test which
was attended by grade III A students. The validation carried out includes 5 aspects as
an assessment of development products, namely materials, use of words or language,
appearance, learning and media with all apks getting the Very Valid category
(91.6%-100%). The implementation of one to one involved 27 students (average
result of 96.57%) and 4 students tested one to one (average result of 98.75%). Two
grade III teachers were also involved with an average result of 95%. These results
show that SUPEMA is very suitable to be used as a learning media in schools.
Keyword : Sudoku, Supema, Problem Solving, Learning Media, Plomp Method,
Expert Validation
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