Abstract: This study aims to determine the effect of the role playing learning model on students’ abilities in learning short story texts in Grade IX at SMP Kartika 1-5 Pekanbaru. The background of this research is based on the low student achievement in short story learning, which has not yet met the Minimum Learning Mastery Criteria (KKTP). This research employed an experimental method usin…
Abstract: This study aims to determine the effect of the Teams Games Tournament (TGT) cooperative learning model on the understanding of biographical text material of class X students at SMK Muhammadiyah 1 Pekanbaru. The TGT model combines elements of group work and fun academic competition, so it is expected to increase student engagement and understanding. This study used a quasi-experimental…
Novel berjudul Tokyo dan Perayaan Kesedihan karya Ruth Pricilia Angelina yang dirilis pada 16 April 2020, merupakan karya sastra yang mengambil tema depresi yang dialami seorang gadis remaja. Novel ini, mengisahkan tentang seorang gadis remaja yang mengalami tekanan jiwa yang besar, sehingga dia memutuskan untuk melawan rasa takut dan kebimbangannya dengan pergi ke Tokyo seorang diri. Gadis …
Abstract: This research is a combination research type (mix method) with the title of HOTS (Higher Order Thinking Skill) question analysis of Indonesian Language Exam for Grade IX Students of SMP Negeri 6 Bathin Solapan. This research describes the validity and reliability, difficulty, discrimination power, distractor effectiveness, HOTS question percentage, and HOTS question analysis based on …
This study aims to describe the character education values contained in the folk tale Batang Tuaka. Originating from Batang Tuaka Subdistrict, Indragiri Hilir Regency, Riau, the story tells of a boy named Tuaka who disrespects his mother and eventually suffers the consequences of his actions. This research employed a qualitative descriptive approach using content analysis of the Batang Tuaka fo…
This study discusses the morphological analysis of forms and words in the dialect used in the manga Hakata-ben no Onnanoko wa Kawaii to Omoimasenka. The aim of this research is to understand the word classes and types of morphological processes in the Hakata dialect. The approach used in this study is a descriptive qualitative approach, employing observation and note-taking methods. The data us…
This study aims to describe the forms of honorific language (keigo) used in the anime Kumichou Musume to Sewagakari and the social factors influencing its usage. This research is a descriptive qualitative study employing data collection techniques such as observation and note-taking, as well as descriptive analysis. The primary data consists of the 12 episodes of the anime Kumichou Musume to Se…
This study aims to analyze the effect of the Numbered Heads Together (NHT) learning model on students' ability to understand poetry texts in Grade X at SMA Dharma Loka. The problem stems from students' low comprehension of poetry due to traditional, lecture-based methods. The research employed a quantitative method with a Randomized Pretest-Posttest Control Group design. The sample consisted of…
Penelitian ini mendefinisikan jenis dan fungsi onomatope dalam cerita komik webtoon Bang Lambe. Penelitian ini merupakan jenis penelitian kualitatif deskriptif. Data pada penelitian ini diambil dari 50 episode pertama webtoon Bang Lambe, Kemudian dianalisis menggunakan teori jenis dan fungsi onomatope yang telah dipostulatkan dari beberapa para ahli. Teknik pengumpulan data pada penelitian ini …
Abstract: This research is a type of qualitative descriptive research entitled Expressive Speech Acts in Andung-Andung Batak Toba. This study describes the form and function of expressive speech acts in andung-andung speech. The data of this study are language units in the form of words, phrases, clauses or sentences of andung-andung in 9 YouTube channels and 7 amateur videos. The data sources …
This research aims to describe and explain the use of active and passive sentences in the Javanese language dialect of Rokan Hulu, specifically in Pasir Jaya Village. The type of research used is descriptive qualitative, involving the processing of recorded transcriptions and note-taking conducted by the researcher in obtaining and analyzing the data. Based on the data analysis, a total of 65 a…
Penelitian ini berfokus pada pengembangan media pembelajaran interaktif berbasis ClassPoint untuk meningkatkan efektivitas proses belajar dan partisipasi aktif siswa. Tujuan ini sejalan dengan tuntutan pembelajaran abad ke-21 yang menekankan keterlibatan peserta didik secara aktif serta integrasi teknologi digital dalam kegiatan belajar-mengajar. Dalam praktiknya, guru kerap menghadapi tanta…
This study aims to determine the relationship between Nearpod-based interactive learning media and digital literacy on the comprehension of writing course material among students in the Indonesian Language and Literature Education Study Program at Universitas Riau. The research employed a quantitative approach with a non-experimental correlational design. The sample consisted of one class of se…