This research is based on a media that supports teaching and learning activities in the classroom which takes advantage of conditions to develop learning media, namely Sudoku Problem Solving. This media is made physically so that it can be used easily, safely, and can be used by anyone. This media was developed using the Research & Development method with the Plomp model which uses 3 phases…
This study aims to develop a valid and feasible IPAS student worksheet (LKPD) based on the Turun Mandi tradition for fourth-grade students of SDN 005 Rawang Sari. This research is categorized as research and development (R&D). The development model used in this study is the ADDIE model, which consists of five stages: Analyze, Design, Development, Implementation, and Evaluation.The study wa…
This study aims to develop a valid and practical Augmented Reality (AR)-based learning media for teaching geometry in fifth-grade elementary school. The research employs a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through interviews and questionnaires, then…
This research is a research and development that aims to develop a local wisdom-based illustrated storybook media that raises the story of the Siak Palace for elementary school students. This research and development uses the ADDIE development model; analysis, design, development, implementation, and evaluation. This research was conducted on grade V students of SDN 001 Tualang District, Siak R…
This study aims to determine whether the use of the finger painting method has a significant effect on the expression drawing skills of grade I students at State Elementary School 130 Pekanbaru. This study is a quantitative descriptive study. The research variables are the dependent variable (Y) namely "drawing expressions" and the independent variable (X) namely "finger painting". The subjects…
This research aims to develop Canva-assisted learning multimedia on energy materials for grade III elementary schools. This Canva-assisted learning multimedia was developed using the Research and Development (R&D) method with the ADDIE development model. Multimedia obtained an average score from media experts of 92.5% with a very valid category, material experts obtained an average score of 84.…
The 21st century demands a shift in education from rote memorization to the development of Higher Order Thinking Skills, particularly at the elementary level. This study aims to analyze the integration of Higher Order Thinking Skills in thematic learning in Grade VI at SD Negeri 023 Muara Mahat Baru, Kampar Regency. Using a qualitative descriptive approach, data were collected through participa…
This study aims to determine the effect of implementing a cooperative learning model on improving the learning outcomes of Social Sciences (IPS) of fifth grade students at SDIT I'aanatuth Thalibiin, Tualang District. The background of this study is based on the low learning outcomes of students caused by the dominance of conventional learning methods centered on teachers and the lack of active …
Penelitian ini mengkaji tentang mengetahui minat belajar siswa terhadap pembelajaran Pendidikan kewarganegaraan pada siswa kelas V sekolah dasar. Minat belajar merupakan salah satu faktor penting yang mempengaruhi hasil belajar siswa. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan Teknik pengumpulan data berupa Observasi, Wawancara guru, Angket siswa. Dengan 20 orang si…
This study was to collect positive feedback on the Pancasila student profile enhancement project program by teachers. Teachers are more likely to understand, plan, and implement the Pancasila student profile enhancement project if they have a positive opinion of the project. However, negative opinions can complicate the implementation of the Pancasila student profile enhancement project. This s…
This study aims to determine the differences in learning discipline between male and female students in the high grade of Elementary School 42 Pekanbaru. The background of this study is based on the phenomenon of low student discipline in schools and the tendency that female students have a higher level of discipline than male students. This study uses a quantitative descriptive approach with d…
This study aims to identify errors in the application of intrinsic elements of short stories made by fifth-grade students at SD Negeri 42 Pekanbaru. The method used in this study is descriptive quantitative. The study was conducted in the even semester of the 2024/2025 academic year with a population of 135 students, and a sample of 60 students selected through a simple random sampling techniqu…
This study aims to identify errors in the application of intrinsic elements of short stories made by fifth-grade students at SD Negeri 42 Pekanbaru. The method used in this study is descriptive quantitative. The study was conducted in the even semester of the 2024/2025 academic year with a population of 135 students, and a sample of 60 students selected through a simple random sampling techniqu…
This study aims to describe the professional competence of teachers in PPKn learning at Elementary School Rayon II, Mandau District. The type of research uses a quantitative approach with a descriptive method. The instrument used in this study is a questionnaire. Based on the results of the study, it can be concluded that the professional competence of teachers in PPKn learning at Elementar…
This research aims to determine the effectiveness of using the game Clash of Champions as an evaluation of IPAS learning on map material for class IV elementary school students. This type of research uses a quantitative approach with the One Group Pretest-Posttest Design experimental method, which is an experimental study conducted on only one randomly selected group.The instrument used wa…
This study aims to develop a product in the form of an ethnomathematics-based comic as a learning medium for the material of flat shapes in grade III of elementary school which will be feasible and practical to be used in the learning process. The method used in this study is the development method or research & development (R & D). The model used in this development research is 4D which consis…
This study aims to identify and describe the effect of using the Team Games Tournament (TGT) cooperative learning model assisted by snakes and ladders media on the mathematics learning outcomes of fifth-grade elementary school students. The background of this study is motivated by the low mathematics learning outcomes of students, which are caused by the limited variation of teaching metho…
This study aims to determine the effect of learning using an ethnomathematics approach on the mathematical understanding ability of fourth-grade elementary school students. This research is a quantitative experimental study employing a Quasi-Experimental Design with a Nonequivalent Control Group Design. The subjects consisted of class IV.A as the experimental group and IV.B as the control group…
This study aims to analyze the teaching patterns of students with special needs (PDBK) in fifth grade at SDN 117 Pekanbaru in the context of inclusive education. The background of this research is the existence of teachers who apply a uniform teaching pattern for all students without considering the special needs of PDBK. This research uses a descriptive qualitative approach with a case study m…
This study aims to determine the effect of the school environment on the learning motivation of students with special needs (PDBK) at SD Negeri 117 Pekanbaru. The study used a quantitative approach with an explanatory research type. The sample consisted of PDBK, homeroom teachers, parents, and peers selected through purposive sampling techniques. The results showed that the school environment a…