CD Skripsi
pengembangan e-modul ipa berbasis augmented reality untuk meningkatkan keterampilan berpikir kritis siswa smp pada materi zat dan perubahannya
The 21st-century education paradigm that has been integrated into the curriculum in Indonesia has characteristics including students being able to access information and learning resources from various sources, anytime and anywhere, including digitally via the internet. The learning process is also directed at developing collaboration and communication skills effectively by utilizing various media. On the other hand, the era of the industrial revolution 4.0 is marked by the trend of the Internet of Things that allows objects to be connected via the Internet, as well as the characteristics of today's generation, who are very easy to absorb information from cyberspace. Therefore, teachers are required to have competence in information technology and be able to integrate it into learning media. This is not only limited to converting printed modules into electronic modules (e-modules), but also complementing them with elements such as video, audio, animation, 3D models, and augmented reality technology.
This study aims to develop a science e-module that utilizes augmented reality technology on the material of substances and their changes. The method used in this study is research and development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. In addition to designing the product, this study also aims to test the validity of the augmented reality-based e-module, evaluate its level of practicality in the learning process, and measure its effectiveness in improving the critical thinking skills of grade VII junior high school students. This study is expected to provide benefits such as improving students' critical thinking skills, providing alternative augmented reality-based science learning media for teachers and schools that can contribute to improving the quality of education, and becoming an additional reference for other researchers in an effort to develop more innovative science learning.
This research is a combination of development and experiment. The development stage was carried out using the ADDIE instructional design model, which consists of five main steps: Analysis, Design, Development, Implementation, and Evaluation. Validation of the augmented reality-based Science e-module was carried out by six validators through a validity assessment sheet, while the practicality aspect was tested by three teachers and thirty students using a practicality assessment sheet. The type of experiment used was a quasi-experimental design, with the research design of the Matching-Only Posttest-Only Control Group Design, where the posttest was given to the experimental group and
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the control group. The population in this study included all seventh-grade students at SMP Negeri 40 Pekanbaru, with two classes as samples, namely the experimental class and the control class. The experimental class received treatment in the form of using an augmented reality-based science e-module in learning activities, while the control class underwent learning using printed books and PowerPoint presentations. Data obtained from the posttest results were analyzed quantitatively using descriptive and inferential statistical methods.
The results of the study showed that the augmented reality-based science e-module was considered feasible by the validators, with an average Aiken validity index of 0.98, which is included in the valid (very high) category. In terms of practicality, teachers as users stated that this e-module is very practical to use in science learning, with an average value of 94%. A similar opinion was also given by students, who gave an average value of 93%, indicating that the e-module is very practical to use in the learning process. Descriptively, the results of the study showed that students in the experimental class had higher average critical thinking skills compared to students in the control class. Inferential analysis using the Mann Whitney test showed that the significance value (Asymp. Sig. 2-tailed) 0.024
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