Abstract This study aims to develop pull out photo box learning media for students with disabilities in animal grouping material based on how to breed with valid and practical characteristics. The method used is Research and Development (R&D) through the 4D model, which consists of Define, Design, Development, and Disseminate stages. The validation process of the pull out photo box learnin…
Abstract ABSTRAK This study aims to analyze the interest in reading scientific articles of PGSD FKIP University of Riau students. This study aims to analyze the reading interest of students of the Elementary School Teacher Education Study Program (PGSD) FKIP University of Riau towards scientific articles. The background of this study is based on the results of interviews with three PGSD l…
ABSTRACT Mathematics learning at the elementary school level often faces challenges in building an understanding of basic arithmetic concepts. This study aims to discuss the effect of using concrete learning media assisted by digital flashcards on improving the arithmetic skills of grade I students of SD Negeri 04 Pebadaran. The method used in this study is quantitative experiment with pre…
Abstract This study aims to develop digital-based flashcard learning media to improve the ability to recognize numbers and count in grade I elementary school students. This digital-based flashcard media was developed using the Research and Development (R&D) research method with the ADDIE model. Validation was carried out by 3 experts, namely material experts obtained a percentage of 93.75%…
ABSTRACT This study aims to develop a Riau cultural literacy module for elementary school students' narrative text writing skills that is valid, practical, and feasible to use. The method used in this study is Research and Development (R&D) with a 4D development model, which includes four stages: Define (needs analysis), Design (design), Development (development), and Disseminate (dissemin…
ABSTRACT This research focuses on the development of student worksheets using an approach based on Realistic Mathematics Education on the material of addition and subtraction of number counting operation for grade II elementary school. This research uses the development method (R&D) with a 4D model. The data collection techniques used were interviews, observations, and questionnaires. The …
ABSTRACT This study aims to determine the relationship between intrapersonal intelligence and learning outcomes of Civics subjects in grade V SDIT Al-Fityah Pekanbaru, with the subject of grade V Al Dahlawi 29 students, V Al Ghazali 29 students and V An Nawawi 29 students and a sample of 89 people. This research is a quantitative research with correlational method. Data collection techniqu…
ABSTRACT This study aims to identify the character values embedded in the Turun Mandi tradition in Kuantan Singingi Regency and to explore how these values can be integrated into learning at the elementary school level. The Turun Mandi tradition is a form of local wisdom that contains elements of character education, which are relevant in supporting the development of the Pancasila Student Pro…
ABSTRACT The purpose of developing this learning media is to find out how the development of Pull Out Photo Box learning media improves the speaking skills of 3rd grade students in elementary school. This study use the R&D (Research and Development) development method using the 4-D (Four D) development approach, an extension of Define, Design, Develop, and Disseminate. The study was condu…
ABSTRAC This research is motivated by the low learning outcomes of Indonesian language in grade V students of SDN 79 Pekanbaru which have not met the criteria for achieving learning objectives (KKTP). The low learning outcomes are caused by the use of Indonesian language learning models and media that are less varied so that they have an impact on student learning outcomes. This study aims…
ABSTRACT Culture is a behaVior that is passed down from generation to generation and reflects the identity of a society. In Indonesia, cultural diVersity, including traditional snacks, is Very important to preserVe, especially in the era of globalization which causes many changes in local culture. Typical Pariaman snacks, such as sala lauak, sambareh, lapek koci, and rakik maco, not only haVe …
ABSTRACT This study aims to describe the character values contained in the Riau Malay Culture Book for grade IV. Character values are attitudes and behaviors that are based on norms and values that apply in society, which include spiritual aspects, personal/personality aspects, social aspects, and environmental aspects. This study is a type of qualitative descriptive research, This study is to…
Abstract This research aims to apply learning media in the form of audio-visual media using dioramas in science learning for class V elementary schools. This study was motivated by the lack of interest and motivation in learning students because in delivering the material teachers rarely use learning media so that it affects student learning outcomes. The research method used is PreExperimenta…
ABSTRACT This study aims to determine the influence of the Problem Based Learning model to improve the science process skills of grade V students of SDN 192 Pekanbaru. The research method used is an experimental method with a Quasi Experimental design. Design with the form of a Nonequivalent Control Group Design There are two classes, namely the experimental class and the control class. The ex…
Student learning outcomes in Social Sciences (IPS) subjects are still low or have not reached the criteria for achieving learning objectives. The Learning Objective Achievement Criteria in the Independent Curriculum currently being implemented is with a minimum score of 70 which indicates that students meet the Learning Objective Achievement Criteria. In addition, the phenomenon that occurs is …
This research aims to discover the forms of habituation of the Profil Pelajar Pancasila implementation in beriman, bertakwa kepada Tuhan Yang Maha Esa, dan berakhlak mulia dimension at SD Negeri 136 Pekanbaru in grade Vc. One of the implementations of these dimension in elementary school is through habituation. Habituation is the attitude and behaviour that relatively fixed through a repetitive…
This research aims to develop Malay culture-based animation videos on geometry material in elementary schools. The type of research used is development research (Research and Development / R&D) with the Plomp model which consists of 3 phases, namely Pleminary Research Phase, Developing or Prototyping Phase, Assessment Phase. Data collection techniques were carried out using observation, intervi…
This research aims to determine students' numeracy abilities and to find out whether using Malay culture-based animation videos based on geometry material can improve students' numeracy abilities at SDN 161 Pekanbaru. The type of research used is a quantitative approach with quasi-experimental methods. The design of this research is Nonequivalent Control Group Design, namely research that uses …
This study aims to analyze the level of self-efficacy and reading comprehension skills of students and identify the relationship between the two among upper-grade elementary school students. This research employs a quantitative approach with a correlational method. The population consists of all fifth-grade students at SDN 147 Pekanbaru, with a sample of 66 students selected using cluster rando…
This study aims to describe the influence of the Project Based Learning model on the ability to write folklore for grade V elementary school students. The method used in this study is a quasi-experimental method with a nonequivalent control group design. The subjects in this research were fifth grade students at State Elementary School 06 Ladang Padi. The sample of this study is two classes, na…