SUMMARY FAUZIAH HAFNI, NIM. 2110247675, The Development of a Fluid Physics E-Module Using the Problem Based Learning (PBL) Model to Improve Class XI Students' Motivation and Cognitive Learning Outcomes at SMA Negeri 4 Bagan Sinembah, Supervised and Proctoring by Fakhruddin and Yennita. The problems found in the learning process are low motivation and learning outcomes of students. Factors tha…
SUMMARY WITRI MASRI, NIM. 2310246866, Development of RADEC-Based Ecosystem E-Modules (Read, Answer, Discuss, Explain and Create) to Improve Creative Thinking and Learning Outcomes of High School Students Phase E, supervised by Dr. Wan Syafii, M.Si and Dr. Fitra Suzanti, M.Si This research is motivated by the demands of 21st century education and the implementation of the Independent Curriculu…
SUMMARY Zulpikal. NIM 2310246836. Development of Comic-Based Learning Media on Fiction Writing Material for Junior High School Students, supervised by Mangatur Sinaga and Charlina This research is motivated by the low interest and ability of students in writing fiction, which is attributed to the use of conventional and less engaging learning media. The aim of this study is to develop comic-b…
Abstract This study aims to determine the effect of parents' education level and learning motivation on the learning outcomes of class XI students of Accounting Subjects of SMK Negeri 1 Kandis. The type of research used is survey research with quantitative research methods. This research was conducted at SMK Negeri 1 Kandis with the total population in this study were 61 students, from cla…
ABSTRACT Wiwid Dwi Wahyu, 2025. The Influence of Using Artificial Intelligence (AI) ChatGPT on the Independence of Students at the Faculty of Teacher Training and Education (FKIP), Universitas Riau. Study Program of Pancasila and Civic Education, Faculty of Teacher Training and Education, Universitas Riau. Advisors: (1) Supentri, S.Pd., M.Pd., (2) Jumili Arianto, S.Pd., M.H. Keywords: Influen…
Abstract This study aims to develop pull out photo box learning media for students with disabilities in animal grouping material based on how to breed with valid and practical characteristics. The method used is Research and Development (R&D) through the 4D model, which consists of Define, Design, Development, and Disseminate stages. The validation process of the pull out photo box learnin…
Abstract ABSTRAK This study aims to analyze the interest in reading scientific articles of PGSD FKIP University of Riau students. This study aims to analyze the reading interest of students of the Elementary School Teacher Education Study Program (PGSD) FKIP University of Riau towards scientific articles. The background of this study is based on the results of interviews with three PGSD l…
ABSTRACT Mathematics learning at the elementary school level often faces challenges in building an understanding of basic arithmetic concepts. This study aims to discuss the effect of using concrete learning media assisted by digital flashcards on improving the arithmetic skills of grade I students of SD Negeri 04 Pebadaran. The method used in this study is quantitative experiment with pre…
Abstract This study aims to develop digital-based flashcard learning media to improve the ability to recognize numbers and count in grade I elementary school students. This digital-based flashcard media was developed using the Research and Development (R&D) research method with the ADDIE model. Validation was carried out by 3 experts, namely material experts obtained a percentage of 93.75%…
ABSTRACT This study aims to develop a Riau cultural literacy module for elementary school students' narrative text writing skills that is valid, practical, and feasible to use. The method used in this study is Research and Development (R&D) with a 4D development model, which includes four stages: Define (needs analysis), Design (design), Development (development), and Disseminate (dissemin…
ABSTRACT This research focuses on the development of student worksheets using an approach based on Realistic Mathematics Education on the material of addition and subtraction of number counting operation for grade II elementary school. This research uses the development method (R&D) with a 4D model. The data collection techniques used were interviews, observations, and questionnaires. The …
ABSTRACT This study aims to determine the relationship between intrapersonal intelligence and learning outcomes of Civics subjects in grade V SDIT Al-Fityah Pekanbaru, with the subject of grade V Al Dahlawi 29 students, V Al Ghazali 29 students and V An Nawawi 29 students and a sample of 89 people. This research is a quantitative research with correlational method. Data collection techniqu…
ABSTRACT This study aims to identify the character values embedded in the Turun Mandi tradition in Kuantan Singingi Regency and to explore how these values can be integrated into learning at the elementary school level. The Turun Mandi tradition is a form of local wisdom that contains elements of character education, which are relevant in supporting the development of the Pancasila Student Pro…
ABSTRACT The purpose of developing this learning media is to find out how the development of Pull Out Photo Box learning media improves the speaking skills of 3rd grade students in elementary school. This study use the R&D (Research and Development) development method using the 4-D (Four D) development approach, an extension of Define, Design, Develop, and Disseminate. The study was condu…
ABSTRAC This research is motivated by the low learning outcomes of Indonesian language in grade V students of SDN 79 Pekanbaru which have not met the criteria for achieving learning objectives (KKTP). The low learning outcomes are caused by the use of Indonesian language learning models and media that are less varied so that they have an impact on student learning outcomes. This study aims…
ABSTRACT Culture is a behaVior that is passed down from generation to generation and reflects the identity of a society. In Indonesia, cultural diVersity, including traditional snacks, is Very important to preserVe, especially in the era of globalization which causes many changes in local culture. Typical Pariaman snacks, such as sala lauak, sambareh, lapek koci, and rakik maco, not only haVe …
ABSTRACT This study aims to describe the character values contained in the Riau Malay Culture Book for grade IV. Character values are attitudes and behaviors that are based on norms and values that apply in society, which include spiritual aspects, personal/personality aspects, social aspects, and environmental aspects. This study is a type of qualitative descriptive research, This study is to…
Abstract This research aims to apply learning media in the form of audio-visual media using dioramas in science learning for class V elementary schools. This study was motivated by the lack of interest and motivation in learning students because in delivering the material teachers rarely use learning media so that it affects student learning outcomes. The research method used is PreExperimenta…
By using Problem Based Learning (PBL), this classroom action research seeks to improve the learning process and increase students' mathematics learning outcomes. In the even semester of the 2024/2025 academic year, this study was attended by 31 students with various skill levels from class VIII-C of SMP Negeri 1 Kerumutan. This study was divided into two cycles, each cycle consisting of four st…
This study aims to develop web-based mathematics learning media using Adobe Flash that is valid, practical, and effective in improving students' learning independence in geometric transformation material for grade IX of SMP/MTs. This study uses the Research and Development (R&D) method with the Borg & Gall development model modified from Sugiyono (2019). The subjects in this study were students…