ABSTRAC This research is motivated by the low learning outcomes of Indonesian language in grade V students of SDN 79 Pekanbaru which have not met the criteria for achieving learning objectives (KKTP). The low learning outcomes are caused by the use of Indonesian language learning models and media that are less varied so that they have an impact on student learning outcomes. This study aims…
ABSTRACT Culture is a behaVior that is passed down from generation to generation and reflects the identity of a society. In Indonesia, cultural diVersity, including traditional snacks, is Very important to preserVe, especially in the era of globalization which causes many changes in local culture. Typical Pariaman snacks, such as sala lauak, sambareh, lapek koci, and rakik maco, not only haVe …
ABSTRACT This study aims to describe the character values contained in the Riau Malay Culture Book for grade IV. Character values are attitudes and behaviors that are based on norms and values that apply in society, which include spiritual aspects, personal/personality aspects, social aspects, and environmental aspects. This study is a type of qualitative descriptive research, This study is to…
Abstract This research aims to apply learning media in the form of audio-visual media using dioramas in science learning for class V elementary schools. This study was motivated by the lack of interest and motivation in learning students because in delivering the material teachers rarely use learning media so that it affects student learning outcomes. The research method used is PreExperimenta…
The development of digital technology has become a key driver of change in various sectors, including the financial sector. In recent years, advances in information and communication technology have enabled companies to optimize their operations, increase efficiency, and provide better service to customers. This digital transformation has not only changed how companies operate but also how cust…
Is motivated by the declining realization of BNI credit card ownership despite the bank’s efforts in digitalization. At the same time, the increasing popularity of financial alternatives such as e-wallets and Buy Now Pay Later (BNPL) services has shifted consumer preferences away from traditional credit cards. Therefore, the study focuses on psychological and behavioral factors namely Perceiv…
This research is a type of Research and Development (R&D) that aims to develop 3D Wall Magazine media to improve students' cognitive understanding of national movement history material in class XI SMA N 1 Lirik. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study consisted of 7 students for the small group trial a…
This research examines the history and impact of the construction of the Tengku Agung Sultanah Latifah Bridge in Siak Regency, Riau, from 2001 to 2011. Before the bridge's construction, residents of Siak Sri Indrapura City faced various difficulties due to limited access across the Siak River, a nationally strategic river and a major transportation route. Reliance on pontoons, ferries, or woode…
This research aims to develop a history e-book based on historical heritage in Rokan Hilir as an innovative learning media to improve students’ learning motivation in history subject for Grade XI at SMAN 1 Kubu Babussalam. The background of this study is the low student engagement in history learning caused by the lack of contextual and interactive teaching materials. The research employed a …
History learning at SMAN 1 Peranap is still dominated by lecture methods, resulting in low student learning motivation reflected in their minimal participation and attention. This condition encourages the need for the implementation of interactive and visual learning models. This study aims to examine the effectiveness of the Picture and Picture model based on Jigsaw Puzzle in increasing t…
Education requires enjoyable learning, active students, creative teachers, and a peaceful classroom. In a learning process, student interest is needed to make the class feel more lively, especially in History learning. History is a subject that is less popular with students, therefore, teachers must be skilled at capturing their attention. If students are not interested and feel bored, it will …
This research is motivated by the development of information and communication technology today. Currently, political participation in Indonesia is undergoing several significant changes. Political participation in Indonesia has experienced a significant increase, dominated by young people. One product of this technological development is the large number of TikTok users, a social media pl…
This research is motivated by the development of information and communication technology in today's world. Social media is a means that allows its users to interact virtually through an internet connection. Nowadays, social media tends to be used to excessively display one's existence, which can ultimately influence thought patterns, lifestyles, and even the culture of a nation. For studen…
Masifnya perkembangan teknologi dan informasi berdampak pada kemudahan komunikasi, tetapi juga memicu degradasi moral, terutama pada aspek sopan santun peserta didik. Di Riau, nilai sopan santun merupakan bagian penting dari identitas budaya Melayu, sebagaimana tercermin dalam Tunjuk Ajar Melayu. Namun, hasil asesmen kebutuhan peserta didik (AKPD) dan observasi di SMP Negeri 8 Pekanbaru menunju…
This study explores the effect of using Quizizz on students’ vocabulary mastery at SMKN 1 Pekanbaru. A pre-experimental one-group pre-test and post-test design was applied to 37 students of class XI MPLB 3. Students were treated over four sessions using a scientific approach in Merdeka Curriculum, with Quizizz applied as an interactive learning and assessment tool. The vocabulary test focused…
By using Problem Based Learning (PBL), this classroom action research seeks to improve the learning process and increase students' mathematics learning outcomes. In the even semester of the 2024/2025 academic year, this study was attended by 31 students with various skill levels from class VIII-C of SMP Negeri 1 Kerumutan. This study was divided into two cycles, each cycle consisting of four st…
This study aims to develop web-based mathematics learning media using Adobe Flash that is valid, practical, and effective in improving students' learning independence in geometric transformation material for grade IX of SMP/MTs. This study uses the Research and Development (R&D) method with the Borg & Gall development model modified from Sugiyono (2019). The subjects in this study were students…
Mathematics learning often faces challenges in improving students' mathematical problem-solving abilities (KPMM), especially in statistics material. The Problem Based Learning (PBL) model is one of the approaches believed to enhance this ability by actively involving students in the learning process. This research uses Classroom Action Research (CAR) with the subjects were students of the 8th -…
This study analyzes the physical fitness levels of students at SMP Taruna Islam Pekanbaru using a quantitative descriptive method with a survey technique. Data collection was conducted through the Student Fitness Test (TKPN), which includes five indicators: Body Mass Index (BMI), V Sit and Reach, 60-second Situp, Squat Thrust, and Pacer Test. The research sample consisted of 22 students se…
Penelitian ini mengkaji keanekaragaman jenis ikan hias yang dijual di Kelurahan Simpang Tiga, Kota Pekanbaru, sekaligus merancang media pembelajaran berupa buku saku berbantuan teknologi Augmented Reality (AR) untuk mendukung materi keanekaragaman hayati Biologi SMA kelas X. Latar belakang penelitian mencerminkan kebutuhan akan media ajar yang kontekstual dan interaktif karena rendahnya minat b…