This final project discusses about the development of Study Program D3 Information Management Class Attendance Android-Based application Using Quick Response Code” and made for Android smartphones version 2.3 and higher. Application contains the data of lecturers and the scan Quick Response code. This application has been designed using the Unified Modeling Language UML models. The method tha…
This final project is to discuss the Dictionary Application of Culinary Archipelago Android Based. The application is named Kamus Kuliner and made for Smartphones with Android 4.1 and above. The application contains a list of the names of foods and traditional cooking recipes. This application is designed to use the Unifield model Modeling Language UML. The model used is the development model o…
based on the results of field observations on the level of emotional intelligence of the students is still low and teachers are still teaching methods that dominate and not varied. So that needs to be given in the form of a method of learning to play a role. This study aims to determine how high the increase emotional intelligence of children after using the method of playing the role of childr…
Based on observations of the initial studies in the field of emotional intelligence, shows that a child's emotional low. This looks uncontrolled children's emotions, irritability and often beat her. If mistakes did not apologize, do not seem to want to know about what he had done, tends to be moody and jealous of his friend. Based on the existing problems, the purpose of this study was to descr…
This study aims to find out how high the moral capacity increase children aged 5-6 years in early childhood Kemuning Indragiri Hulu subdistrict lyrics by mengguanakan methods play a role. This type of research is experimental research included in this type of quasi-experimental. Data collection tool used in this study is the observation sheet. The number of samples in this study were 15 people …
This research intent to know motorik's ability child fine before meronce's activity application with material nature on age child 5 6 years, to know motorik's ability child fine after meronce's activity application with material nature on age child 5 6 years, to know big activity application influence meronce with material nature to motorik's ability fine on age child 5 6 years at PAUD Assalaam…
This research was motivated by the fact that occurs in Group B (Ar-Rohim) TK An Namiroh District of Indragiri Hulu, that shows symptoms undeveloped children’s motor skilss rough in aged 5-6 years. The aim of this research to know: (1)the increased in motor skillsrough on children 5-6 years through Traditional Games clogs; (2) the implementation of the traditional game clogs; and (3) how high…
Improving the ability of Motor Rough On Childhood 3-4 years Through Methods Demonstration in KB Playground Sibabat Hope Village Seberida District of Indragiri Hulu This research aims to improve gross motor skills through demonstration method. This research was conducted in early childhood Playground of Hope Village Sibabat, Seberida District of Indragiri Hulu. Subjects were children aged 3-4 ye…
This final project discuss about Multimedia Learning basic Japanese language which contains materials hiragana introduction of basic and elementary particles in forming the Japanese sentence on the course Tomodachi. Learning methods in the course Tomodachi still manual, it is necessary for the application to facilitate teachers in the delivery of material. This application uses Adobe Flash soft…
Microbiology is the study of living things that are so small that can not be seen with the naked eye and a microscope. Multimedia technology is now widely used in various fields, including education, one example is the instructional media microbiology animal and plant viruses. In this thesis the author makes the application of microbiological media learning animal and plant viruses. This learni…
Information Systems in an agency plays a very important for every company and government agencies, as it can facilitate the operational activities in various fields. Areas of the company, the system of buying and selling cars today there are still done manually as the examination of documents that must be examined one by one beforehand. The purpose of this application is to facilitate the proce…
This study aims to improve speaking skills through role play in children aged 4-5 years in PAUD Hope Playground Sibabat village. The subjects were children aged 4-5 years in the academic year 2015-2016 which amounted to 10 children consisting of four daughters and six sons of this study conducted in Prasiklus and 2 cycles, each cycle follows the stages of planning, implementation, observation a…
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This study aims to determine how much influence on the ability to play playdough recognize geometric shapes in children aged 4-5 years in early childhood lyrics Kemuning Indragiri Hulu subdistrict. This type of research is Quase experiment. Data collection tool used in this study is the observation sheet. The number of samples in the study were 13 orqng consisting of 6 girls and 7 boys. The res…
The background of this study was the observation of the ability to recognize letters researcher at children aged 5-6 years in kindergarten Cheerful Eduloka Seberida District of Indragiri Hulu is not yet completely realized. This study aims to improve the ability to recognize letters in children aged 5-6 years using media dominoes letters in kindergarten Cheerful Eduloka Seberida District of Ind…
Pursuant to result of perception in PAUD Ceria Eduloka District of Seberida for age child 4-5 years at creative class there are problem of:(1) Most pugnacious child just because small permaslahan, ( 2) Most child talking with to ossify and often say dirty which dont as proper as, ( 3) child which wish to selfish, ( 4) child which when itsdont give will weep and scream, ( 5) child which like to …
This research intent to know motorik's ability child crude before estafet's game application on age child 5-6 years, to know motorik's ability child crude after estafet's game application on age child 5-6 years, to know big influence after estafet's game application to motorik's ability crude on age child 5-6 years at PAUD Kenanga Regency Turtle Sand district Indragiri Upstream. Total observati…
This research was conducted on staff / staff working in OPD Kampar district. Research includes quantitative research. The type of data used in this study is primary data, ie data derived from the next source in teknk collection of Purposive Sampling is the technique of sampling with a certain consideration with the respondents sebamya 100 employees who work in Kampar district. data processing u…
This research aims to analyze the influence of Company Size, Return On Asset, Leverage, Capital Intencity and Government ownership to effective tax rate. The populations in this research are BUMN companies listed on the Indonesia stock exchange in 2012-2015. Sampling was done using purposive sampling method, based on data collection there are 10 BUMN companies with 40 observations during four y…
This study aims to examine the factors that are suspected to have an effect on the disclosure of financial information by the local government on the internet. Factors to be tested in this study are political competition, size, wealth, government type, and audit opinion on the disclosure of financial information of local government at internet. The population of this research is the local gover…