This research aims to develop a product in the form of interactive learning media for listening learning in elementary schools that is valid and practical. The method used in this research is the Research and Development development method using the ADDIE model. The ADDIE model has 5 stages starting with Analysis, Design, Development, Implementation and Evaluation. In developing this inter…
This research aims to develop a valid and practical product of interactive learning media on photosynthesis subject in grade IV elementary school. The method used in this research is the Research and Development using the ADDIE model. This ADDIE model has 5 stages, namely: Analysis, Design, Development, Implementation and Evaluation. In developing this interactive learning media, the developed …
This research aims to identify Students with Special Needs (PDBK) with mental disabilities at SD Negeri 167 Pekanbaru. The mental disabilities studied include emotional impairment, autism, and Attention Deficit Hyperactivity Disorder (ADHD). This research uses quantitative descriptive methods with data collection techniques through observation, interviews and documentation. The research sub…
This research aims to develop the media of Historical Comics (Komirah) in the learning of Pancasila Education for the rest of grade V of elementary school that is valid and practical. This research uses Development using the R&D (Research and Development) method with 4D models or 4-D Models. 4D models or Four-D Models are carried out with 4 main stages, namely define, design, development, and d…
This study aims to analyze the effect of the role playing method in mathematics learning on improving financial literacy of fifth grade students of SD Negeri 161 Pekanbaru. The research method used is pre-experimental design with one group pretest-posttest design. The population of this study was class V A students with a total sample of 30 students. The data collection technique used in this s…
This research aims to develop wordwall-based moral learning media in Civics subjects for grade V elementary school. This learning media is designed to overcome the limitations of conventional learning methods that are less interesting and less effective in building student involvement. The research used the ADDIE (Analyze, Design, Develop, Implement, Evaluate) developmental model modified for t…
In the digital era, the role of technology and information communication has changed almost every aspect of life, including the world of education. Technological advances also bring innovation in creating innovative learning media. One of the learning media in the digital era is augmented reality. Augmented Reality offers a solution by presenting 3D visualization, so that learning material…
This study aims to see the effect of Malay ethnomathematics-based learning on the learning outcomes of whole numbers of phase A students at SDN 110 Pekanbaru. The type of this study is an experiment with a quantitative approach and uses a quasi-experiment method. The subjects of this study were grade II students of SDN 110 Pekanbaru. Class II A consists of 26 students as the experimental class …
This study aims to improve the learning outcomes of fifth grade students at SDN 17 Pekanbaru, with 28 students of class VA as the research subjects. This type of research is quantitative research with a pre-experimental method. This study uses the One Group Pretest-Posttest Design. In this design, before being given treatment, the sample is given a pretest (initial test) and at the end of l…
This study aims to determine: (1) How the implementation of history e-magazine-based learning media is applied in history lessons for 11th-grade students at SMA Negeri 5 Pekanbaru. (2) Whether there is an effect of using history e-magazine-based learning media in improving the digital literacy skills of 11th-grade students at SMA Negeri 5 Pekanbaru. The study employs a Quasi-Experimental design…
This research was conducted because there was no E-LKPD teaching material based on Riau Malay culture at SDIT Al-Manar. This study aims to develop Riau Malay culture-based electronic learner worksheets (E-LKPD) for narrative text writing skills of SDIT Al-Manar students. The Riau Malay culture-based electronic learner worksheet (E-LKPD) was developed using the R&D research method with the 4…
This research aims to explore ethnomathematics in the design of the Godang House of the Pitopang Baghua Tribe in Koto Kari village, Kuantan Singingi Regency. This research uses an ethnographic method which is a qualitative research method. The subjects of this research were 8 people. In this research, the main instrument is the researcher himself and the supporting instruments are observat…
This research aims to see the implementation of multicultural-based LKPD on the growth of appreciative attitudes of class V students of elementary school 84 Pekanbaru. This type of research is quantitative research with experimental method. The subjects of this research were VA class students totaling 33 students. This research was conducted in the form of one group experimental research by con…
This study aims to determine the effect of the Project Based Learning (PjBL) model in improving students' global diversity character in science subjects in grade V of elementary school. This type of research is quantitative using a quasi-experimental method. The design used is the Nonequivalent Control Group Design. This study used two classes with class V B as the control class and class V C a…
This study aims to determine and describe parental support for students' mathematics learning outcomes based on the educational background and work of parents. This study uses a case study method which is a qualitative research method. The subjects in this study were 6 parents and 6 grade IV students. Data collection through interviews, observations and documentation. Data analysis techniq…
This research aims to analyze the improvement of students' literacy and numeracy skills through the Class 8 Teaching Campus Program at SDIT Al-Manar Pekanbaru. This program is part of efforts to improve the quality of education by involving students as teachers in target schools. This research uses qualitative research methods with a case study approach. The subjects of this research were 1…
This research aims to develop teaching materials based on Realistic Mathematics Education (RME) on data presentation materials in elementary schools that have valid and practical characteristics. The method used in this research is Research and Development (R&D) with a 4D development model, which includes four stages: Define, Design, Development, and Disseminate. The teaching materials dev…
Happiness and motivation to learn mathematics is a must possessed by students. With happiness in a student, it can create a sense of joy when doing something and the motivation to learn mathematics needs to be in the student as well, with motivation or encouragement, in learning will be more enthusiastic and enthusiastic, especially in learning mathematics. The purpose of this study is to see t…
This study aims to find out how effective augmented reality assemblr EDU based media is in learning social studies on the creative thinking of grade V elementary school students. The method used in this study is a quantitative method with quasiexperiments. The subjects of this study are VA and VB students at SD IT Nurussalam which totals 40 students. Based on the results of the study using …
This study aims to improve the learning outcomes of Zapin dance among fifthgrade students at SD Negeri 138 Pekanbaru through the implementation of the Think Pair Share (TPS) cooperative learning model. The background of this research lies in the low interest and learning outcomes in dance education due to conventional teaching methods that lack engagement and insufficient introduction to lo…