The virus is currently spreading around the world and has been labeled a pandemic by the World Health Organization (WHO). Work From Home means doing most of our work from the comfort of your own home (WFH). The transition in educational technologies from direct to online learning does have a substantial impact on the attitudes, which are among the most essential areas of learning. This include …
This study aims to produce children's story comics with the theme of a clean, healthy, and beautiful environment for reading materials in lower grades and to determine the feasibility of using children's comics. This development research uses Research and Development research methods with the ADDIE model, namely Analysis, Design, Development, Implementation, Evaluation. The development of child…
The purpose of this study was to determine the effect of using a team game tournament type cooperative learning model assisted by hydrosphere monopoly media on the learning outcomes of fifth grade elementary school students. This type of research is quantitative with a quasi-experimental approach and uses the form of the Nonequivalent Control Group Design. This research was conducted from March…
This research aims to develop a product in the form of interactive multimedia on the material of grouping animals based on the type of food in the fifth grade of elementary school with valid and practical criteria. The method used in this research is the Research and Development with Plomp model. The Plomp model is done with three stages, they are the Preliminary Research Phase, Development or …
This research was aimed to produce a digestive system material comic for fifth grade elementary school students and determine the feasibility of digestive system comics for fifth grade elementary school students. This study uses the Research and Development (R&D) method or research and development using the Borg and Gall (2003) model. Data collection techniques used are interviews, questionnair…
This research is a research an development (Recearch & Development) or R&D that follows ADDIE development model which includes five stages, namely: Analysis, Design, Development, Implementatiton and Evaluation which produces a Pop Up Book product for social studies learning for grade IV Elementary School. The subjects of the research trial were Class IV students at SD Negeri 004 Genting. The da…
This study aims to develop an animated video of length and weight measurement material for grade 2 elementary school students. The type of research used is R&D (Research and Development) with the Plomp model (2013) which consists of 3 phases, namely the Preliminary Research Phase, Prototyping Phase, and Assessment Phase. Data collection techniques were carried out by observation, interviews, an…
This study is a research and development project that aimed to develop digital mathematics books for elementary school students in the form of ethnomathematics-based Audible Books. This study utilized the Plomp development model, which is divided into three phases: initial research, development, and assessment. The data collection techniques were carried out using a questionnaire. The validatio…
This study aims to produce an interactive multimedia development product based on adobe flash geometry introduction material in grade I Elementary School that is valid and practical. This type of research is development research or research and development. This study uses the Plomp development model (2013) which consists of 3 development stages including the Preliminary Research Phase, Prototy…
This research aims to develop a valid and practical product of interactive learning media on human respiratory system subject in grade V elementary school. The method used in this research is the Research and Development using the ADDIE model. This ADDIE model has 5 stages, namely: Analysis, Design, Development, Implementation and Evaluation. In developing this interactive learning media, the d…
This study aims to develop audio-visual media using valid and practical dioramas for food chain material for fifth grade elementary schools. The development model used is 4-D, which consists of 4 stages: define, design, developt, and disseminate. The development of this product is in the form of a learning video which is validated by 2 media experts and 1 material expert, the practicality test …
This study aims to develop a media literacy blog to read Indonesian language learning in grade 3 Elementary School and find out from the media. This research uses Research and Development (R&D) development research. With the Four-D (Define, Design, Development and Disseminate) model. Data collection techniques used are questionnaires, product trials. The feasibility of reading literacy blog lea…
This research aims to determine the effect of the Value Clarification Technique (VCT) learning model on knowledge of the values of the two Pancasila values in class V SD Negeri 164 Pekanbaru, with 35 students in class VA and 35 students in VB. This research is a quantitative research, experimental design method is Quasi Experimental Design in the form of Nonequivalent Control Group Design, ther…
This study aims to develop an online-based interactive media using a scratch application on the material for changing the form of substances for grade IV elementary school students that is developed validly and practically and is suitable for use in learning. This research is research and development using the ADDIE model which consists of the following stages: 1. analysis, 2. design, 3. develo…
This research aims to increase students' knowledge of science, which was carried out at SDN 005 Batu Gajah in the even semester of 2021/2022 FY with the subject of class IV students with a total of 30 students. The form of this research is an experimental design, a quasi-experimental design (quasi-experimental) with a Nonequivalent Control Group design to find out how much impact or influence t…
This study aims to find out what difficulties are experienced by PGSD students during the online learning process. This type of research is qualitative research. The data sources in this study were students of class 2019. The amount of data from this study was 36 students of class 2019. The results showed that the difficulties experienced by PGSD students were: Dislike learning online, play…
This study is a research and development study. This study is conducted by using Plomp development, into three phases, namely: preliminary analysis phase (Preliminary Research), development or manufacturing phase (Prototyping Phase) and assessment (assessment phase). The purpose of this research is to develop an interactive media development product with the application of genially valid and pr…
This research has the main objective to develop a product in the form of interactive multimedia geometry for grade 3 elementary school students so that the product development is valid and practical. This type of research is research and development. There are three stages carried out in developing the model in accordance with the plomp development model, including the Preliminary Research Phas…
This study purpose to determine the effect of the Among system-based discovery learning model on the material for changing the shape of objects to improve the creative thinking skills of third grade elementary school students. This study uses a quasi-experimental or quasi-experimental method. This experimental study used two sample groups, namely the experimental group and the control group…
This study aims to provide learning media in the form of a MUTA (monopoly snake and ladder) game that teaches integer arithmetic operations through the guessing approach. The goal of this development study is to create a media game called "MUTA" that can be used as a medium for teaching mathematics to grade IV elementary school students in materials for multiplication and division counting …