This study aims to develop audio-visual media using valid and practical dioramas for food chain material for fifth grade elementary schools. The development model used is 4-D, which consists of 4 stages: define, design, developt, and disseminate. The development of this product is in the form of a learning video which is validated by 2 media experts and 1 material expert, the practicality test …
This study aims to develop a media literacy blog to read Indonesian language learning in grade 3 Elementary School and find out from the media. This research uses Research and Development (R&D) development research. With the Four-D (Define, Design, Development and Disseminate) model. Data collection techniques used are questionnaires, product trials. The feasibility of reading literacy blog lea…
This research aims to determine the effect of the Value Clarification Technique (VCT) learning model on knowledge of the values of the two Pancasila values in class V SD Negeri 164 Pekanbaru, with 35 students in class VA and 35 students in VB. This research is a quantitative research, experimental design method is Quasi Experimental Design in the form of Nonequivalent Control Group Design, ther…
This study aims to develop an online-based interactive media using a scratch application on the material for changing the form of substances for grade IV elementary school students that is developed validly and practically and is suitable for use in learning. This research is research and development using the ADDIE model which consists of the following stages: 1. analysis, 2. design, 3. develo…
This research aims to increase students' knowledge of science, which was carried out at SDN 005 Batu Gajah in the even semester of 2021/2022 FY with the subject of class IV students with a total of 30 students. The form of this research is an experimental design, a quasi-experimental design (quasi-experimental) with a Nonequivalent Control Group design to find out how much impact or influence t…
This study aims to find out what difficulties are experienced by PGSD students during the online learning process. This type of research is qualitative research. The data sources in this study were students of class 2019. The amount of data from this study was 36 students of class 2019. The results showed that the difficulties experienced by PGSD students were: Dislike learning online, play…
This study is a research and development study. This study is conducted by using Plomp development, into three phases, namely: preliminary analysis phase (Preliminary Research), development or manufacturing phase (Prototyping Phase) and assessment (assessment phase). The purpose of this research is to develop an interactive media development product with the application of genially valid and pr…
This research has the main objective to develop a product in the form of interactive multimedia geometry for grade 3 elementary school students so that the product development is valid and practical. This type of research is research and development. There are three stages carried out in developing the model in accordance with the plomp development model, including the Preliminary Research Phas…
This study purpose to determine the effect of the Among system-based discovery learning model on the material for changing the shape of objects to improve the creative thinking skills of third grade elementary school students. This study uses a quasi-experimental or quasi-experimental method. This experimental study used two sample groups, namely the experimental group and the control group…
This study aims to provide learning media in the form of a MUTA (monopoly snake and ladder) game that teaches integer arithmetic operations through the guessing approach. The goal of this development study is to create a media game called "MUTA" that can be used as a medium for teaching mathematics to grade IV elementary school students in materials for multiplication and division counting …
Interactive learning media has a very important role in the learning process in elementary schools. Interactive learning media used in the Indonesian subject of fairy tale material for class III Elementary School. Teaching materials commonly used in grade III Elementary School in learning Indonesian fairy tale materials only use student thematic books, so the development of learning media …
Research aims to develop interactive learning media in elementary schools, especially on the material meaning of proclamation. This research is research and development by adopting 4D development model (Define, Design, Development, and Dissemination) put forward by Thiagarajan in 1974. Research and development involves media experts and material experts as expert validators to developed media. …
The understanding by homeroom teacher in the learning of children with special needs in inclusive schools is an obstacle in its implementation. This study aims to determine and describe the problems faced by homeroom teachers in inclusive schools. The location of this research is in elementary school of 169 Pekanbaru and this carried out in the even semester of 2020-2021. The type of resea…
This study aims to describe the understanding of elementary school students from the Talang Mamak tribe towards the local wisdom of Rimba Puaka at SDN 011 and SD Marginal Talang Gedabu. The method used in this research is a qualitative research method with an ethnographic type of research. Data collection techniques used are observation, interviews and documentation. After getting the data,…
This study aims to describe the understanding of elementary school students of the Talang Mamak tribe towards the Basolang tradition. The method used in this research is a qualitative research method with an ethnographic type of research. Data collection techniques used are observation, interviews and documentation. The data obtained were then analyzed using the Miles and Huberman model that is…
This study discusses the comparison of the mathematics learning outcomes of male and female students in fifth grade elementary school. The purpose of this study was to find out how the mathematics learning outcomes between male and female students were and to find out whether there was a significant difference in mathematics learning outcomes between male and female students in fifth grade elem…
The purpose of the research was to produce development of technology based numeric calender learning media on prime numbers in elementary as a support for proper learning. The feasibility of the media in terms of material and media aspects. Feasibility of the material consist of learning aspects and content aspects. While the feasibility of the media includes aspects of display and program…
This study aims to describe the difficulties experienced by elementary school teacher education students in completing their final assignments during the covid-19 pandemic. This research uses a descriptive quantitative method. The data collection technique used in this study used a questionnaire or questionnaire distributed to 78 respondents. The data analysis technique used was descriptive…
This research is an analytical research that aims to describe the knowledge of flood disaster mitigation students of elementary school teacher education FKIP Riau University. This research is an analytical research using descriptive quantitative research. The subjects of this study were fifth semester students of Elementary School Teacher Education FKIP Riau University. knowledge test abou…
The problems observed were: the limitations of children's fine motor games and the limited knowledge of parents and teachers on the importance of fine motor development in early childhood. New technology-based innovations and innovations are needed in the procurement of educational game tools to support the fine motor learning process of children in kindergarten, in this study researchers d…