CD Skripsi
Keefektifan Permainan Monopoli Dalam Pembelajaran Kosakata Bahasa Jepang Siswa Kelas VIII SMP YLPI Perhentian Marpoyan
Japanese is one of the foreign languages that is applied at several levels of
education in Indonesia. For beginners, learning Japanese is taught in the form of
katakana letters, hiragana letters, basic kanji letters, vocabulary, and basic
grammar. The large number of vocabulary in each learning material causes
students to have difficulty remembering every vocabulary learned, due to the
limited media in teaching vocabulary, and the lack of precise methods used by the
teacher in the teaching and learning process. One of the media used is the game.
This study aims to describe 1.) To describe the vocabulary mastery of students of
SMP YLPI Perhentian Marpoyan class VIII before the application of the game of
monopoly; 2.) Describing the vocabulary mastery of students of SMP YLPI
Perhentian Marpoyan class VIII after the application of the game of monopoly; 3.)
Describe the significance level of the game of monopoly on the ability of
Japanese vocabulary mastery of students of SMP YLPI Perhentian Marpoyan
class VIII. The results showed that 1.) Prior to the application of the game of
monopoly, the average pretest achieved by students was 39.3 in the very poor
category; 2.) After the implementation of the monopoly game, the average
posttest achieved by students was 85.3 with a very good category; 3.) The
significance level of the monopoly game is known that the value of sig (2 - tailed)
is 0.000 < 0.05
Keywords: monopoly, knowledge, vocabulary
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