CD Skripsi
Penerapan Model Kooperatif Tipe Team Games Tournament Berbantuan Aplikasi Kahoot Pada Materi Gelombang Mekanik Untuk Meningkatkan Hasil Belajar Peserta Didik Tingkat SMA
Learning outcomes are learning activities that produce changes in knowledge, attitudes and behavior that are sustainable and dynamic and can be measured. The aim of this research is to determine the improvement in student learning outcomes through the application of the TGT type cooperative model assisted by Kahoot media in mechanical wave material in class XI SMA N 2 Singingi. This research uses a Quasi Experimental Design research method with a "post-test only control group design" research design. The instrument used in collecting this data was objective test questions on mechanical wave material. This test consists of 15 objective questions that refer to 5 cognitive domain indicators. Data on student learning outcomes were analyzed descriptively and inferentially. The research results show that student learning outcomes by applying the TGT model are in the good category (80.87%). Thus, the application of the TGT type cooperative model is effective in improving student learning outcomes.
Keywords: Learning Outcomes, TGT Learning Model, Kahoot, Mechanical Waves
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