CD Skripsi
Pengembangan Media Pembelajaran Berbasis Virtual Reality Pada Materi Alat Optik Tingkat SMA
Physics is a science that requires high-level thinking processes in understanding concepts, especially abstract ones. Difficulty visualizing abstract physics concepts results in students not liking this lesson and even getting bored of exploring the material. One of the materials that is difficult to understand is the material of optical instruments because the process by which incoming light rays travel is invisible. In accordance with technological developments, these problems can be solved by developing learning media. The use of media will be the teacher's solution in conveying the physical meaning of universe phenomena so that students are expected to be able to understand physics material and apply physics knowledge in everyday life.
The scope of discussion of this research is limited to the development of virtual reality-based learning media for eyes and glasses. The aim of writing this research is to measure the validity and practicality of the media. It is hoped that this research will be useful for teachers in delivering learning material and for students in understanding the physical meaning of the material in question.
There are several theories that support this research. First, constructivism theory as a teacher's effort to guide students to obtain broader information by students independently. Second, virtual reality will provide a 360 degree impression of the real world for users to understand abstract material presented in 3D in an application. Third, learning media to direct the media created to be efficient and effective when used. Fourth, the material is based on the Permendikbud syllabus so that the media appropriately includes the core and basic competencies regulated by the government. Fifth, development research so that the research created can be structured systematically and achieve valid and practical media.
This research uses the Research and Development (R&D) research model with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The analysis stage is in the form of identifying problems that occur, the design stage is in the form of designing media and data collection instruments, and the development stage is in the form of creating media according to the material raised as well as testing the validity and practicality of the media. The research data is the result of distributing a needs analysis questionnaire in the form of a Google form to students, a validity sheet by 3 expert validators, and a practicality questionnaire sheet by 2 teachers and 21 students. The indicators contained in the validity sheet have 2 parts consisting of media expert validation and material expert validity. The indicators contained in the teacher's practicality sheet consist of aspects of ease of use, time efficiency, attractiveness of learning objectives, benefits and suitability of the material. Meanwhile, the student practicality sheet consists of 5 aspects, namely, ease of use, time efficiency, attractiveness, benefits and suitability of the material. The data analysis technique in this research uses quantitative descriptive techniques by processing the data obtained and converting it based on certain criteria.
Based on validity trials that have been carried out, virtual reality-based learning media on optical instrument material has an average score of 87% and obtained a valid category for each assessment indicator. Furthermore, from the teacher practicality test, a score of 90% was obtained which was included in the practical category. The results of the students' practicality trials also received a practical category because they had obtained a score of 89%. These results indicate that according to teachers and students, virtual reality-based learning media are practical or suitable for use in the physics learning process, specifically on optical instruments.
The results obtained provide the conclusion that research into the development of virtual reality-based learning media on high school level optical equipment material is valid and practical. Valid and practical categories are obtained from indicators that are met. This media has been developed according to the applicable curriculum, contains complete and easy to understand presentation of material, uses language that is easy to understand, attractive media appearance, and is easy to operate. This media is very time efficient and helps teachers and students in the teaching and learning process so that it can be suitable for use in physics learning at high school level.
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