CD Skripsi
Pengaruh E-Book Berbasis Gamifikasi Terhadap Perilaku Nilai Agama Dan Moral Anak Usia 5-6 Tahun Di Tk Tri Insani Permata
The behavior of children's religious and moral values at Tri Insani Permata Kindergarten is not in accordance with religious teachings, therefore gamification-based e-books are needed. The aim of this research is to obtain an overview of the influence of gamification-based e-books on the religious and moral values of children aged 5-6 years at Tri Insani Permata Kindergarten. This type of research is a quantitative experiment with a one group pretest-posttest design. The population in this study was Tri Insani Permata Kindergarten children aged 5-6 years, totaling 12 people. The research sample was 12 people. The sampling technique used in this research is proportional sampling. The data collection technique used in the research is primary data through observation sheets. Data analysis used the t-test. The results of the study showed that there was an increase in religious and moral value behavior seen from the average score obtained before and after treatment. The results of data analysis obtained thitung 15,476 are larger ttable 2,201 from this study it can be concluded that gamification-based e-books have an effect on the behavior of religious and moral values of 5-6 year olds in Tri Insani Permata Kindergarten
Keywords: religious and moral values behavior, e-book, gamification-based e-book.
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