CD Skripsi
Pengembangan Game Kuis Edukasi Menggunakan Aplikasi Smart Apps Creator (SAC) Pada Materi Kerajaan Hindu Budha Kelas X SMA Negeri 1 Gaung Kecamatan Gaung Kabupaten Indragiri Hilir
The use of modern learning technology media is still lacking, causing low student abilities in history subjects, so it is necessary to develop an educational quiz game in the form of an integrated game with modern technology. This research was conducted at SMA Negeri 1 Gaung with the object of research being the development of an educational quiz game with Hindu-Buddhist kingdom material. This research was conducted using an R&D approach with an ADDIE model design. Data collection techniques were carried out using expert validation questionnaires, practicality, and test questions analyzed using descriptive statistics. The final product results obtained by expert validation material assessments reaching a validity percentage of 85.00%, media experts 88.57%. The level of product practicality based on the teacher's perspective reached a practicality percentage of 92.73% with a very practical category, from student responses in small group trials reaching a percentage of 88.73%, and in limited groups reaching a percentage of 89.21%. The level of product effectiveness is classified as effective with an average N-Gain value overall reaching a value of 0.78 greater than 0.76. Keywords: Development, Games, Quizzes, Education, History.
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