CD Skripsi
Pengembangan Media Poster Cagar Budaya Di Koto Sentajo Berbasis Augmented Reality Dalam Pembelajaran Sejarah Pada Materi Masuknya Islam Ke Indonesia Kelas X SMAN 1 Sentajo Raya
This research tries to develop cultural heritage poster media in Koto Sentajo based on augmented reality in history learning on material about the entry of slam into Indonesia for class X SMAN 1 Sentajo Raya. The type of research is Research & Development with the ADDIE development model which is divided into five stages, namely Analysis, Design, Development, Implementation and Evaluation. This research was conducted at SMA N 1 Sentajo Raya with test subjects in a small group of 10 people and a large group of 32 people. The results of the research show that 1) in the development process, cultural heritage poster media was created in Koto Sentajo based on augmented reality in history learning on the material on the entry of slam into Indonesia for class X at SMAN 1 Sentajo Raya; 2) the overall feasibility test results for augmented reality-based cultural heritage poster media obtained a percentage of 90% from material experts, 93.84% from media experts, 86.6% of small group trial student assessments and 87.08% of group trial student assessments large with an overall category of “very decent”
Keywords: Development, Augmented Reality Based Cultural Heritage Poster Media, History Learning
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