CD Skripsi
Pengaruh Penggunaan Model Kooperatif Tipe Teams Games Tournament (TGT) Berbasis Media History Card Terhadap Hasil Belajar Kognitif Pada Pembelajaran Sejarah Kelas XI SMAN 6 Mandau
This study aims to find out: 1) How to apply the Media History Card-based Teams Games Tournament (TGT) Type Cooperative Model to Cognitive Learning Outcomes in Class XI History Learning SMAN 6 Mandau. (2) Is there an effect of the use of the Media History Card-Based Teams Games Tournament (TGT) Type Cooperative Model on Cognitive Learning Outcomes in Class XI History Learning SMAN 6 Mandau. 3) How much is the influence of the use of the Media History Card-based Teams Games Tournament (TGT) Type Cooperative Model on Cognitive Learning Outcomes in History Learning Class XI SMAN 6 Mandau. The research uses a Quasi-Experimental design with a control group and an experiment. The results showed that there was a significant difference between student learning outcomes in the experimental group using the history card-based Teams Games Tournament (TGT) model. The t-test yielded a significance value (2-tailed) of 0.030, meaning that Ha was accepted and Ho was rejected (0.030 < 0.05). The history card-based Teams Games Tournament (TGT) learning model has an influence on students' cognitive learning outcomes by 78.7%, based on the calculation of the determination coefficient (r²).
Keywords : Teams Games Tournament, History Card, Cognitive Learning Outcomes, History Learning
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