CD Skripsi
pengembangan media pembelajaran virtual reality pada materi bumi dan tata surya tingkat smp
The advancement of the times has driven significant changes in the field of education, particularly through technological development. Technology has had a substantial impact on the learning process, serving as a learning resource, a teaching aid, and an innovative tool that increases students' interest in the subject matter. The use of technology by educators is essential, especially in creating varied yet educational learning content in this era of globalization, which demands a fundamental transformation in the education system. Science (IPA) is a discipline related to discovering natural phenomena systematically; thus, it is not only the mastery of a collection of facts, concepts, or principles but also a process of inquiry. Students tend to understand the material more easily and focus better on the learning process when engaging media is used. Innovation in learning through technology is particularly needed in science subjects because much of the content is abstract and difficult to visualize, making students less interested in learning science. This is especially true for the topic of the Earth and the Solar System, which is abstract and requires media that can realistically depict celestial objects and astronomical phenomena. Therefore, this research developed a virtual reality-based learning media on the Earth and Solar System material that can represent celestial objects and astronomical phenomena realistically in three-dimensional (3D) form.
The purpose of this study is to identify and describe the validity and practicality of the developed virtual reality-based learning media on the topic of the Earth and the Solar System at the junior high school level so that it can be considered feasible and practical to use in the learning process.
This research was conducted at SMP Negeri 20 Pekanbaru using the Research and Development (R&D) method with the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The Analyze stage involved identifying and analyzing existing problems. The Design stage was used to design the media and data collection instruments. The Development stage involved creating the media based on the learning material and testing its validity and practicality.
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Based on the validity and practicality tests, the developed virtual reality-based learning media obtained an average score of 80.00% for media aspects (categorized as valid) and 84.69% for content aspects (categorized as very valid). The practicality test was conducted in two stages: the teacher practicality test obtained an average score of 90.28% (very practical), and the student practicality test obtained an average score of 80.99% (practical).
Overall, the virtual reality-based learning media developed in this study is considered valid and suitable for use in science learning, particularly for the Earth and Solar System topic at the junior high school level. The media is designed in alignment with the "Merdeka Curriculum," features an attractive appearance, uses simple language, and is easy to operate. In addition to being time-efficient, the media effectively supports teachers and students in the learning process, making it highly recommended for use in schools
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