CD Skripsi
pengaruh model pembelajaran tipe game base learning (gbl) terhadap hasil belajar kognitif pada mata pelajaran sejarah kelas xi sma negeri 8 pekanbaru
This study aims to examine the effect of the game-based learning (GBL) model on the cognitive learning outcomes of 11th grade students in history at SMA Negeri 8 Pekanbaru. This study uses a quantitative approach with a quasi-experimental design using a pretest-posttest control group design. The sample consisted of two classes: the experimental class XI.8 with 35 students taught using the game-based learning (GBL) model, and the control class XI.2 with 35 students taught using the group discussion method. Data were collected through multiple-choice tests and analyzed using normality, homogeneity, t-test, and N-gain tests. The results showed that the experimental class achieved a higher post-test score average of 81.29 compared to the control class, which scored 75.71. The t-test showed a significance value of 0.004 < 0.05, indicating a significant difference between the two groups. In addition, the N-gain test showed an increase in effectiveness of 67%, which was categorized as quite effective. Therefore, it can be concluded that the game-based learning (GBL) model has a positive and effective impact on improving students' cognitive learning outcomes in history.
Keywords: Game based learning (GBL), Cognitive Learning Outcomes, History, Quasi-Experimental
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