CD Skripsi
Pengaruh Metode Role Playing Dengan Pendekatan Deep Learning Terhadap Hasil Belajar Sejarah Siswa Kelas XI IPS SMA Negeri 10 Pekanbaru
This research is motivated by low students history learning outcomes, surface learning and low students involvement in the learning process. Based on this background, this study aims to determine the implementation and influence of the role playing method with the deep learning approach in improving the history learning outcomes of class XI IPS students SMA Negeri 10 Pekanbaru and its magnitude. This study uses a quantitative approach using a Quasi-Experimental method with a Nonequivalent Control Group Design. The results show that the use of the role playing method with deep learning approach has an effect on students history learning outcomes, as evidenced by the results of the independent sample t-test obtaining 0,002 < 0,05. The results of the n-gain score and n-gain percent test obtained 0,5703 and 57.0290, so that the increase in student learning outcomes including moderate and the role playing method with a deep learning approach is quite effective for use in the classroom.
Keywords : Role Playing, Deep Learning, History Learning Outcomes
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