CD Skripsi
Keefektifan Permainan Grammar Race Dalam Pembelajaran Bunpou Terhadap Mahasiswa Program Studi Pendidikan Bahasa Jepang Universitas Riau Tingkat Ii Tahun Ajaran 2014/2015
This study aims to determine the effectiveness of the grammar race game against the sentence structure in the course bunpou II . It is based on the difficulties experienced by students in the difference between the Japanese sentence structure with the Indonesian language is that students should be able to understand the structure of the Japanese sentence well without being influenced by the structure of the sentence in Indonesia
This research used experimental research with one group pretest - posttest design. The object of research is the second year students of the school year 2014/2015 Riau University Japanese Language Education consists of 12 students. Data collection techniques done is to give the test. The tests conducted are pretest and posttest, to determine how the level of student understanding before and after being given treatment. On average pretest results obtained by the students was 55.83 and at posttest increased by 19.8 into 75.63. Then the pretest and posttest results processed using statistical test with t test with SPSS VERSION 23 .
Based on statistical calculations for the t-test using SPSS for Windows software version 23 with paired sample test found significant numbers 0,000 less than 0.05 ( 0.000 < 0.05 ), the Ha accepted and Ho rejected, namely there are significant differences in the results of the pretest and posttest. Thus, it can be concluded that there is a significant difference to the results of the students before and after gave the game grammar. Then the grammar race game bunpou effective learning in students of Japanese language education Riau University Academic Year 2014/2015
Keywords : Grammar Race Games. Learning Bunpou .
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