CD Skripsi
Meningkatkan Kemampuan Membaca Permulaan Melalui Permainan Sisip Huruf Pada Anak Usia 5-6 Tahun di Taman Kanak–Kanak Tunas Bangsa Kecamatan Lima Puluh Kota Pekanbaru
Abstract: This study aims 1) to know the use of game of letter insertion can improve the reading ability of beginning of child age 5-6 years in kindergarten Tunas Bangsa Pekanbaru. 2) To know the use of game of letter insertion in improving reading ability of child start at age 5-6 year at Tunas Bangsa Park Pekanbaru. 3) to find out how much improvement of reading ability of the beginning of child aged 5-6 years through game of letter insert in Taman - kanak Tunas Bangsa Pekanbaru. Type of research used PTK (Classroom Action Research). Based on the results of the study note that the ability to read the beginning of children aged 5-6 years in the Kindergarten Tunas Bangsa Pekanbaru before the implementation of the game activity of inserting letters criteria less meaning in class or in general the ability to read the beginning of the child began to grow. After going through the activities of in-game play games on cycles I and II criteria either means the classical or in general the ability to read the beginning of the child has developed very well. Through the activity of in-game letters can improve the reading ability of the early child aged 5-6 years at Tunas Bangsa Park Pekanbaru. In testing the hypothesis can be seen improvement obtained from each cycle. Where improvements in early reading ability obtained from before the action to cycle I increased by 34.3%. While the initial reading ability improvement from cycle I to cycle II is 51.1%, and overall improvement of reading ability of the initial data to cycle II is 95.47%. Keywords: early reading ability, letter insert game
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