).Where there was an average increase toward motivation in learning PPKn of experimental class from 22,8 to 24,9 and the average of PPKn learning motivation of control class from 16,3 to 20,6. Thus the hypothesis which reads that there is an effect of using Bermain Jawaban learning method toward learning motivation of PPKn student at SMA Negeri 9 Pekanbaru, can be accepted. Key Words : Effect, Bermain Jawaban, Motivation " />