This study aims to determine the effect of learning using an ethnomathematics approach on the mathematical understanding ability of fourth-grade elementary school students. This research is a quantitative experimental study employing a Quasi-Experimental Design with a Nonequivalent Control Group Design. The subjects consisted of class IV.A as the experimental group and IV.B as the control group…
This study aims to analyze the teaching patterns of students with special needs (PDBK) in fifth grade at SDN 117 Pekanbaru in the context of inclusive education. The background of this research is the existence of teachers who apply a uniform teaching pattern for all students without considering the special needs of PDBK. This research uses a descriptive qualitative approach with a case study m…
This study aims to determine the effect of the school environment on the learning motivation of students with special needs (PDBK) at SD Negeri 117 Pekanbaru. The study used a quantitative approach with an explanatory research type. The sample consisted of PDBK, homeroom teachers, parents, and peers selected through purposive sampling techniques. The results showed that the school environment a…
This study aims to develop reading teaching materials with global methods based on local wisdom for grade I elementary school students. This research is a type of development research (Research and Development) using the ADDIE model which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. The data collection techniques used include interviews, tests, quest…
This qualitative study analyzed the condition of learning facilities at MIT Fathrizk Elementary School, Pekanbaru, through observation, interviews, and documentation. Results showed that most facilities, such as classrooms, the library, and the sports area, were adequate, with good lighting and ventilation. However, limitations were found in digital teaching aids, the school's health and safety…
This study aims to describe how students' learning interests in mathematics learning in grade V of SD Negeri 010 Laboi Jaya. Because with an interest in learning, students will be interested in participating in mathematics learning. This research was conducted at SD Negeri 010 Laboi Jaya involving 30 students of grade V. The data analysis technique in this study is to calculate the percentage o…
Science learning is a subject that explores various natural and social phenomena using the scientific method. Science is also known as Natural Sciences (IPA), and this learning aims to train children's abilities to recognize various object-related and event-related phenomena encountered in daily life. This research aims to strengthen students' understanding of ecosystem concepts in science thro…
This research aims to develop Augmented Reality (AR) based learning media in teaching Tor-Tor dance movements to fifth grade students of SDN 29 Payakumbuh. AR technology allows visualization of dance movements in three-dimensional form that is interactive and realistic, so it is expected to improve students' understanding of the basic movements of Tor-Tor dance. The research method used is Rese…
Penelitian ini dilatar belakangi untuk mengembangkan media ajar berupa puzzle untuk anak ADHD sebagai bahan ajar untuk mengajar dikelas. Selama ini media ajar di indonesia hanya memfokuskan untuk anak normal biasa, sangat jarang adanya media ajar yang dikhususkan untuk anak tertentu. Selama ini anak inklusi dipisahkan dengan memasuki SLB tapi sekarang anak inklusi juga diperbolehkan untuk …
This study aims to determine the effect of the Value Clarification Technique (VCT) learning model on the knowledge of the values contained in Pancasila in class V of SD Negeri 015 Karya Sempurna, with 40 class VA students as subjects. This study is a quantitative study, Pre-experimental method. This study uses the One Group Pretest-Posttest Design. In this design, before being given treatme…
This research aims to explore the ethnomathematics that exists in the form and motif of the woven Tandok of the Toba Batak culture. This research is a qualitative research using ethnographic methods. The research subjects are 13 people. The data collection techniques observation, interviews, and documentation as well as other sources. The resultsof this study show that there is an ethnomath…
This study aims to describe the difficulties of teachers in implementing the independent learning curriculum in elementary schools. This type of research is descriptive quantitative research reinforced by interview data. The place of implementation of this research is at State Elementary School 18 Pekanbaru with respondents totaling 8 Teacher Movers. The data collection method in this study…
This study aims to describe the effect of the Project Based Learning learning model on the character of cooperation of fourth grade elementary school students. The method used in this study is a quasi-experimental method with a nonequivalent control group design. The subjects in this study were fourth grade students of SD Negeri 39 Pekanbaru. The sample of this study was two classes, namely cla…
This research aims to see the effect of joyful mathematics learning on number sense and motivation of class II students at SD Negeri 108 Pekanbaru. This type of research is an experiment with a quantitative approach and uses a quasi-experiment method. The design in this research is Nonequivalent Control Group Design, which uses two classes, namely the control class and the experimental class wh…
Instilling character values in Arts, Culture and Crafts (SBdP) learning has an important role in shaping students' personalities from an early age. One form of implementation of character values in learning is through traditional arts, such as the Zapin Meskom Bengkalis Dance. This study aims to describe the movements of the Zapin Meskom Bengkalis Dance and the implementation of this dance in S…
This research aims to develop a product in the form of interactive learning media for listening learning in elementary schools that is valid and practical. The method used in this research is the Research and Development development method using the ADDIE model. The ADDIE model has 5 stages starting with Analysis, Design, Development, Implementation and Evaluation. In developing this inter…
This research aims to develop a valid and practical product of interactive learning media on photosynthesis subject in grade IV elementary school. The method used in this research is the Research and Development using the ADDIE model. This ADDIE model has 5 stages, namely: Analysis, Design, Development, Implementation and Evaluation. In developing this interactive learning media, the developed …
This research aims to identify Students with Special Needs (PDBK) with mental disabilities at SD Negeri 167 Pekanbaru. The mental disabilities studied include emotional impairment, autism, and Attention Deficit Hyperactivity Disorder (ADHD). This research uses quantitative descriptive methods with data collection techniques through observation, interviews and documentation. The research sub…
This research aims to develop the media of Historical Comics (Komirah) in the learning of Pancasila Education for the rest of grade V of elementary school that is valid and practical. This research uses Development using the R&D (Research and Development) method with 4D models or 4-D Models. 4D models or Four-D Models are carried out with 4 main stages, namely define, design, development, and d…
This study aims to analyze the effect of the role playing method in mathematics learning on improving financial literacy of fifth grade students of SD Negeri 161 Pekanbaru. The research method used is pre-experimental design with one group pretest-posttest design. The population of this study was class V A students with a total sample of 30 students. The data collection technique used in this s…