This research tries to develop cultural heritage poster media in Koto Sentajo based on augmented reality in history learning on material about the entry of slam into Indonesia for class X SMAN 1 Sentajo Raya. The type of research is Research & Development with the ADDIE development model which is divided into five stages, namely Analysis, Design, Development, Implementation and Evaluation. This…
This research aims to develop animated video learning media based on the Plotagon application to increase learning interest in class XI history learning at Taruna Vocational School Pekanbaru. The type of research is Research & Development with the ADDIE development model which is divided into five stages, namely Analysis, Design, Development, Implementation and Evaluation. The validation result…
This research examines the development of digital leaflet-based learning media on the material of the proclamation of Indonesian independence in class XI Indonesian history learning at SMK Abdurrab Pekanbaru. The aim of this research is 1) to develop digital leaflet-based learning media on the proclamation of Indonesian independence in class XI Indonesian history learning at SMK Abdurrab Pekanb…
This research was motivated by the low interest of students in learning history subjects in class XI SMK Telkom Pekanbaru. Based on these problems, this research aims to determine teacher activities, student activities, and student interest in learning after implementing the Culturally Responsive Teaching (CRT) learning model for class XI Accounting at SMK Telkom Pekanbaru. The research method …
This study aims to develop media for playing jenga blocks on the material of colonialism and Indonesian resistance for class XI students of Santo Tarcisius High School, Dumai. This type of research is development research with the ADDIE development model consisting of 5 stages including analysis, design, development, implementation, and evaluation. The results of expert validation for the jenga…
This research discusses the development of historical site-based historiography media for understanding local history for MAN 2 Kuantan Singingi students. This research aims to find out how to develop historiographic media based on local historical sites at MAN 2 Kuantan Singingi, then to find out the feasibility of historiographic media based on local historical sites in the inclusion of Islam…
This research aims to determine the impact of the construction of the Bandar Sri Setia Raja International Port on the social economy of the Selatbaru Village Community, Bantan District, Bengkalis Regency in 2003-2022. Considering that the event that is the subject of the research is a past event, the type of research used is historical research (historical method). The research results obtained…
This research discusses the development of animation-based learning videos on the event of the proclamation of independence to increase students’ interest in learning history in class XI IPS at As-Shofa Islamic High School. This research aims to find out the process of developing animation-based learning videos on material on the event of the proclamation of independence for class and to dete…
The use of modern learning technology media is still lacking, causing low student abilities in history subjects, so it is necessary to develop an educational quiz game in the form of an integrated game with modern technology. This research was conducted at SMA Negeri 1 Gaung with the object of research being the development of an educational quiz game with Hindu-Buddhist kingdom material. This …
This research aims to increase student learning activation. The learning method usesthe open group discussion method. Based on the resultsof data analysisand discussion of research results, it can be concluded that open group discussions are very important forhistory learning so that learning isbetter and more active. In Cycle 1, the results of student data from meetings 1 and 2 were obtained. …
The purpose of this research is to find out how to develop interactive multimedia-based e-books to improve history learning outcomes, to find out the feasibility of interactive multimedia-based e-book learning media to improve learning outcomes and to find out the weaknesses and advantages of developing multimedia-based e-books. interactive to improve history learning outcomes for class X MAS P…
The background in this study is the learning process used by teachers still using conventional learning methods and models. This study aims to (1) To determine the application of kahoot learning evaluation media to the learning interest of X SMAN 2 Tambang students, (2) To determine the effect of kahoot learning evaluation media on the learning interest of X SMAN 2 Tambang students, (3) To dete…
One way to use the surrounding environment as a learning resource, the history teacher of SMA Negeri 8 Pekanbaru to use the Work Heroes Cemetery as a source of history learning for students. This study aims to: (1) find out the use of the Work Hero Cemetery as a source of learning history at SMA Negeri 8 Pekanbaru. (2) To find out the obstacles faced by teachers and students in the implementati…
The background of this research is that there are problems faced by students when studying history subjects in class student activity during the learning process. The problems studied in this research are: (1) How is the TGT (Teams Game Tournament) model implemented in history learning in class XI SMA Babussalam Pekanbaru? (2) Does the TGT (Teams Game Tournament) model have an effect on student…
The main aim of this research is to improve students' critical thinking skills in learning history. This is because history learning does not facilitate learning that can improve critical thinking skills. This can be seen from the conditions of history learning using the lecture method. The research method used by researchers is PTK. The research instruments used were teaching modules and data …
This research was motivated by students' low interest in learning in class X history subjects at SMAN 1 Inuman. Based on these problems, this research aims to determine teacher activities, student activities and student interest in learning after implementing the Collaborative Learning model with the help of class X YouTube media at SMAN 1 Inuman. The research method used is Classroom Action Re…
This research uses a window shopping type cooperative learning model to increase learning activity in history learning for class XI IPS at SMAN 6 Pekanbaru. This type of research is classroom action research carried out in two cycles. Each cycle consists of 4 stages, namely: planning, implementation, observation and reflection. The results of the research showed that 1) teacher activity in cycl…
This research aims to develop digital media based on digital media, determine the feasibility of learning media based on digital media, determine the increase in history interest of Class X students at SMK Negeri 4 Pekanbaru using digital media learning media. The method used in this research is the Research and Development method with the ADDIE model. The validation results by media experts ob…
This study discusses the development of audio-visual-based interactive learning media to increase students' learning motivation in class XI history learning at SMA Negeri 10 Pekanbaru. The objectives of this study are 1) to determine the development of audio-visual-based interactive learning media, 2) to determine the feasibility of audio-visual-based interactive learning media in History learn…
This research is motivated by fact that students’s learning achievement scores in history subjects are still not evenly distrubuted and there still many who get scores below the kkm with a kkm score of 75 and the learning method used are still conventional still not yet diverse. This research aims to determine the effect of the case study learning method on the learning achievement of class X…