Motion comic media is included in the type of audiovisual media with the output in the form of video containing simple animations, transitions, panning, zooming which is equipped with soundtrack and backsound. This study aims to produce motion comic-based digital comic learning media on regulatory system materials for class XI high school students. This research was carried out in two places, n…
Video Motion Graphic is one of the learning media with the use of appropriate technology to answer problems related to coordination system materials that are difficult to understand by utilizing Adobe After Effects software. This study aims to produce a motion graphic video coordination system using Adobe After Effects for biology class XI SMA which is valid and feasible to use. This research w…
This study aims to analyze the implementation of Distance Biology Learning during the Covid-19 Pandemic at SMAN 3 Bantan. Descriptive research conducted in SMAN 3 Bantan the time used to carry out this research is August-October 2021. Sampling using total sampling techniques, The research sample is all X-class students and class XI students of SMAN 3 Bantan for the 2020/2021 school year. The nu…
This study aims to identify daily test items for the motion system material in humans based on higher-order thinking skills at SMPN 1 Bengkalis in the 2021/2022 academic year. This type of research is descriptive research. The research approach used is a qualitative approach. This research was conducted at SMPN 1 Bengkalis in January-June 2022. The type of data used is documents. The source of …
This research is motivated by the low ability to solve mathematical problems and the limited learning tools based on the 2013 Curriculum, especially those that apply the Problem Based Learning (PBL) model. Based on these conditions, it is necessary to develop learning tools in the form of syllabus, lesson plans, and LKPD to assist teachers in learning. The purpose of the research is to pro…
This study aimed to develop valid and practical quadrilateral and triangular based on acontextual approaches to facilitate the mathematical probelm solving ability of seventh-grade students of SMP/MTs. This research model used ADDIE model covering the Analysis, Design, Development, Implementation, and Evalution stages. Based on the validation results, it was obtained that the mathematics module…
This study aims to produce a learning device Problem Based Learning model with the SQ3R method of social arithmetic that meets the valid and practical requirements to facilitate mathematical literacy skills. Learning tools developed in the form of syllabus, Learning Implementation Plan and Student Worksheets. The development model used is a 4-D development model (define, design, develop, d…
The implementation of the 2013 curriculum well is very much determined in developing learning tools. This research produces learning tools in the form of syllabus, lesson plans, and student worksheets with Problem Based Learning models on Social Arithmetic material. This research is a research and development (R&D) using a 4D model. The instrument in this study was a validity instrument in the …
Mathematical reasoning abilities (MRA) are needed and becomes the base of problem-solving skills because mathematical reasoning and mathematics lessons are two related things. Solving mathematical problems requires reasoning and reasoning skills can be honed from learning mathematics The low ability of mathematical reasoning is seen in the geometry material so innovation is needed to improve th…
The learning tool (Silabus, Study Implementation Plan (RPP) and Student Activity Sheet (LAS) mathematics apply the Problem Based Learning model to facilitate the study KPMM students on material quadratic equations to use.However, valid and practical grade IX junior high school/MTs students are not required to participate in the study. The purpose of this research. This type of research is …
This research is a classroom action research that aims to improve the learning process and to increase the student's mathematical problem solving ability by applying Problem Based Learning model. The subjects of this research are the students at class VII-B MTS PP Nurul Huda Lubuk Batu Jaya at the second semester of academic years 2021/2022, which amounted to 28 students. This research con…
The purpose of this research is to produce mathematics learning media using geogebra software to facilitate students' interest in learning in valid and practical class VII SMP/MTs quadrilateral material. In addition, as an aid to find out the truth of the principle, as a form of object mathematical skills (procedures). The development model of this research is a 4D model, namely define, design,…
In curriculum 2013 it has been suggested that one of the aims of mathematical learning: learners is expected to have problem-solving ability. Teacher is expected to increase the activation of learners in the learning process especially the development of the ability to solve mathematical problems. In this regard, the aims of this study is to produce a product of learning tools (silabus, RPP…
This research was a development research that aims to produce and assess the quality of the KPMM test instrument to measure the SOLO taxonomy level of students on sequence and series material. This research is motivated by the importance of KPMM students to solve problems related to everyday life. The type of research used is a formative research model development research. This model consists …
This research is a research and development research that produces a product in the form of a Linktree-based learning media that meets the valid and practical requirements on Trigonometry Materials to facilitate the mathematical understanding ability of XI SMA/MA class students. The development model used is the 4D model, which consists of four stages, namely: (1) Define; (2) Design; (3) D…
The objective of this research was to find out the students' knowledge and problem in vocabulary mastery. This research used a quantitative method. The sample for this research consists of 38 students of first-year students. The researcher used two instruments which were a test and a questionnaire. The vocabulary test results found that the students' vocabulary knowledge got a mean score of 59.…
The objective of this research is to develop interactive learning media for narrative texts at SMK Telkom Pekanbaru and to know the validity of interactive learning media for narrative at SMK Telkom Pekanbaru. This research used research and development method. This development used type of research is ADDIE model. Data analysis technique in this research used needs analysis questionnaire a…
The purpose of this study was to determine the effectiveness of Si Belmi game in improving students' speaking skills in spoken recount in terms of their pronunciation and hesitation. This study used a pre-experimental design with quantitative methods. The instrument used is a monologue test, both pre-test and post-test. Data collection consisted of six meetings. The first meeting was a pre-…
speaking. In listening students often get difficulties to catch what they listen whether it is from native speaker or not in doing listening activities. To increase the listening ability, the students should practice effective listening activities and other subject that is able to influence the skill. The students should apply some ways to motivate themselves in order to improve their ability i…
This research aimed to find out the difference between male and female eleventh-grade students of Senior High School 12 Pekanbaru in vocabulary learning strategies and also to know the most and least common vocabulary learning strategies used by them. The sample of this research was taken by using the quota sampling technique. The number of students was 40 males and 40 females. The data was col…