This study aims to (1) determine the effect of computer knowledge on the effectiveness of teachers' work, (2) innovative attitudes affect the effectiveness of teachers' work, (3) computer knowledge and innovative attitudes jointly affect the effectiveness of teachers' work. Research respondents were teachers of SMPN Langgam Subdistrict, Pelalawan Regency, totaling 100 people with a sample o…
From the observation results of the athletes volley ball Adi Putra Payakumbuh by the time exercise looks less enthusiastic, not making a good move and looks lazy. To prove this, an interview was conducted using a questionnaire which aims to find out how much motivation the volley ball athlete of Adi Putra Payakumbuh. In this research, the method used is a questionnaire, the data collection tech…
The problem in this research is the lack of explosive power when jumping and the lack of body flexibility or less bend so that the body is flat when passing the bar only for students taking the extracurricular high jump at SMK Negeri 5 Pekanbaru. The aim of this researchwas to determine the effect of single leg speed hop exercises on the leg muscle strength of extracurricular high jump. The pop…
This research aims to develop digital comics material to recognize celestial objects to facilitate the reading interest of grade VI elementary school students. This type of research is research and development R&D (Research and Development), using addie model namely Analyze (Analysis), Design (Design), Development (Development), Implementation (Implementation), Evaluation (Evaluation). The data…
The purpose of this study was to see the effectiveness of the contextual teaching and learning model to improve social studies learning outcomes for fifth grade elementary school. In this study, the type of approach used is experimental methods. The subjects of this study were students of class VA at SDN 189 Pekanbaru as the control class and class VB students as the experimental class. This st…
This study aims to apply the brainstorming method to the science learning of water cycle material to improve critical thinking skills of fifth grade elementary school students. This type of research is experimental research with a quantitative approach and uses a quasi-experimental method. The design used in this study was the Pretest-Posttest Control Group Design, where this design used two gr…
This study aims to describe the use of words with affixes in the anthology of short stories compiled by PGSD UNRI students class 2017. The research method used is qualitative. The results of the study error in the use of words with affixes in the prefix meng- because there is a change in form when combined with basic words that start with certain phonemes. The prefix di- there are many mis…
This study aims to apply interactive learning media to the science learning of conductors and insulators for fifth grade elementary school students. This type of research is experimental research with a quantitative approach and using a quasi-experimental method. This research is an experimental research with a quantitative approach and uses a quasi-experimental method. The design used in this …
This study aims to determine the use of diorama media on social studies learning outcomes with the theme of the area where I live in fourth grade students of SD Negeri 193 Pekanbaru. The study used the Quasi Experimental Type One Group Pretest-Postest Design method, namely experimental research carried out on only one group selected randomly. The instrument used is a test. The results show that…
The purpose of this study is to describe the implementation of the scientific approach in thematic learning for grade IV SD Negeri 001 Teluk Merbau. The subjects of this study were teachers and students in grades IVA, and IVB. The data collection technique used by this researcher is through observation, interviews and documentation studies. The observations made by the researcher were 3 meeting…
This study aims to develop a digital comic with natural resources material for grade IV elementary school. This type of research is R&D (Research and Development), with the ADDIE model, namely Analysis (Analyze), Design (Design), Development (Development), Implementation (Implementation), Evaluation (Evaluation). The analysis phase consists of curriculum analysis, student character analysis and…
This study aims to find out the comparison of students' difficulties in solving story problems using audio-visual media using text on the fractional material for class IV SDN 13 Pekanbaru. The research subjects were all fourth grade students at SDN 13 Pekanbaru, totaling 24 students. 12 students were given questions using audio-visual media and 12 students were given questions using text by tak…
This study aims to produce an audio-visual learning media product that is useful in listening learning for fourth grade elementary school students. And to determine the feasibility of the audio-visual media that the researchers have developed. This study uses the Research and Development (R&D) method and using the Four-D model research stage (Define, Design, Develop, Disseminate). Validation is…
The purpose of this research is to produce electronic module teaching materials or flipbook-based e-modules for materials from ASEAN countries that meet the valid and appropriate criteria. The research conducted is a type of development research using the Four-D method with four stages of development, namely: Define, design, development, and disseminate. Collecting data using open interviews to…
This research is dilatorized by human life and civilization is not separated from the form of human interaction itself with the surrounding environment. The implementation of this study aims to find out how "Attitudes of Environmental Care for School Managers in the Adiwiyata Program at State Elementary School 110 Pekanbaru" as a reference to love the surrounding environment. This research…
The research with the title “Analysis of Gadget Utilization in Learning at SDN 09 Buatan Baru" is a research using descriptive qualitative research methods. The purpose of this study was to describe the use of gadgets by teachers in learning activities. This research was carried out starting from the curiosity of researchers about how teachers use gadgets in face-to-face learning in schools. …
This research is a quantitative research with the type of experimental research that aims to find differences in learning motivation between students who receive treatment with the cooperative model type Numbered Head Together (NHT) assisted by interactive multimedia on FPB material and students who only get treatment with conventional learning at SDN 164 Pekanbaru. This study used two classes …
This study aims to further identify bullying behavior in schools in the 001 Elementary High School Balam Jaya Kampar. This study uses a quantitative descriptive method. For the aspect of direct physical contact has the highest percentage of 90.26% with the "Very High" category, the verbal contact aspect has a percentage of 83.71% with the "Very High" category, the direct non-verbal behavior asp…
This study aims to determine the feasibility of the E-Busy Book application media to stimulate the reading ability of children aged 5-6 years. The type of research used is research development or R&D (Reseach and Development) while the steps used in this research are: potential and problems, collecting data, product design, product design validation, design revision, product manufacture and pro…
This study aims to determine the feasibility of the ECSON (Early Childhood Sex educatiON) application to introduce sex education to children aged 5-6 years. The type of research used is research and development. The steps taken are: recognizing potential and problems, collecting data/information, product design, product design validation, design revision, product manufacture and product te…