The purpose of this research is to find out how to develop interactive multimedia-based e-books to improve history learning outcomes, to find out the feasibility of interactive multimedia-based e-book learning media to improve learning outcomes and to find out the weaknesses and advantages of developing multimedia-based e-books. interactive to improve history learning outcomes for class X MAS P…
The background in this study is the learning process used by teachers still using conventional learning methods and models. This study aims to (1) To determine the application of kahoot learning evaluation media to the learning interest of X SMAN 2 Tambang students, (2) To determine the effect of kahoot learning evaluation media on the learning interest of X SMAN 2 Tambang students, (3) To dete…
One way to use the surrounding environment as a learning resource, the history teacher of SMA Negeri 8 Pekanbaru to use the Work Heroes Cemetery as a source of history learning for students. This study aims to: (1) find out the use of the Work Hero Cemetery as a source of learning history at SMA Negeri 8 Pekanbaru. (2) To find out the obstacles faced by teachers and students in the implementati…
The background of this research is that there are problems faced by students when studying history subjects in class student activity during the learning process. The problems studied in this research are: (1) How is the TGT (Teams Game Tournament) model implemented in history learning in class XI SMA Babussalam Pekanbaru? (2) Does the TGT (Teams Game Tournament) model have an effect on student…
The main aim of this research is to improve students' critical thinking skills in learning history. This is because history learning does not facilitate learning that can improve critical thinking skills. This can be seen from the conditions of history learning using the lecture method. The research method used by researchers is PTK. The research instruments used were teaching modules and data …
This research was motivated by students' low interest in learning in class X history subjects at SMAN 1 Inuman. Based on these problems, this research aims to determine teacher activities, student activities and student interest in learning after implementing the Collaborative Learning model with the help of class X YouTube media at SMAN 1 Inuman. The research method used is Classroom Action Re…
This research uses a window shopping type cooperative learning model to increase learning activity in history learning for class XI IPS at SMAN 6 Pekanbaru. This type of research is classroom action research carried out in two cycles. Each cycle consists of 4 stages, namely: planning, implementation, observation and reflection. The results of the research showed that 1) teacher activity in cycl…
This research aims to develop digital media based on digital media, determine the feasibility of learning media based on digital media, determine the increase in history interest of Class X students at SMK Negeri 4 Pekanbaru using digital media learning media. The method used in this research is the Research and Development method with the ADDIE model. The validation results by media experts ob…
This study discusses the development of audio-visual-based interactive learning media to increase students' learning motivation in class XI history learning at SMA Negeri 10 Pekanbaru. The objectives of this study are 1) to determine the development of audio-visual-based interactive learning media, 2) to determine the feasibility of audio-visual-based interactive learning media in History learn…
This research is motivated by fact that students’s learning achievement scores in history subjects are still not evenly distrubuted and there still many who get scores below the kkm with a kkm score of 75 and the learning method used are still conventional still not yet diverse. This research aims to determine the effect of the case study learning method on the learning achievement of class X…
Education is an effort in the process of becoming an active individual in developing the potential that exists within him. In the process of developing personal potential, every individual needs to be guidedand also facilitated in carrying out learning activities. Learning media is one component of the teaching and learning process which has an important role in supporting the success of the te…
This research discusses the development of e-comic media based on Comic Life on Surabaya battle material for class XI SMA Negeri 10 Pekanbaru. The aims of this research are 1) to determine the development of e-comic media based on Comic Life, 2) to determine students' responses to the feasibility of e-comic media based on Comic Life on the Surabaya battle material. This research uses a Research…
This research discusses Regional Government Radio and Development. Historical Study of the Existence of Information Media in Development in Kuantan Singingi Regency 2000-2014. The aim of this research is to determine the initial establishment, role and stages of development of Regional Government Radio (RPD) which existed as an information medium in development in Kuantan Singingi Regency 2000-…
This research discusses the development of powtoon-based video media in material from the end of the New Order period for class XII at SMAN 1 Bandar Petalangan. This research aims to find out how to develop powtoon-based video media at SMAN 1 Bandar Bandar Petalangan, then to find out the feasibility of powtoon-based video media in material for the end of the New Order class in History learning…
The Muara Takus Temple virtual reality video learning media is a solution to learning problems, especially in history learning where the material is a lot and tends to make students bored if they only learn using the lecture method. This research aims to develop virtual reality video history learning media for Muara Takus Temple as an effort to increase student learning motivation at SMAN 2 Sin…
This research aims to analyze the values of struggle contained in the story of Tengku Buwang Asmara and their relevance in forming student character in history learning at SMA Negeri 1 Mempura. The research method used is qualitative. Data was obtained through observation, interviews and document analysis. The results of the research show that the values of struggle reflected in the story of Te…
Learning resources are basically used to make it easier for students and teachers to carry out the process of teaching and learning activities. During initial observations at SMAN 3 Pekanbaru, researchers received information from subject teachers that students' understanding of history lessons was still lacking. To make it easier and quickly improve students' understanding of learning, it woul…
Development is a series of progressive changes that occur as a result of the process of maturity and experience consisting of a series of changes that are qualitative and quantitative, leading to a more advanced, mature, or mature direction. Education is a very important capital in living society. How good the education system in Indonesia is cannot be separated from the role of regions, becaus…
This thesis discusses the implementation of the Tanjung Sawit Village transmigration program. The focus in this writing is on the socio-economic life of transmigrants in Tanjung Sawit Village in Tapung/Kampar. In 1993, the aim of this research was to determine the socio-economic development of the Tanjung Sawit Village community, This research uses descriptive qualitative, the data sources use…
Every history teacher has the ability or competence as a teacher. The government created a skills testing program called the Teacher Competency Test (UKG). Data was collected through observation, interviews and documentation. The subjects of this research were 6 teachers. Data analysis techniques use data reduction, data presentation, data verification and drawing conclusions. The results of re…