Gadget addiction is the behavior of dependence or infection on a device that has high-tech features and is a new device that is used as a means of one's life needs. The purpose of this study was to determine the effect of classical guidance to reduce student gadget addiction at SMA Negeri 1 Singingi. This type of research is a quai-experimental design. This study used a design in the form of on…
Classical guidance is a guidance service in assisting all students in developing effective behavior and life skills which refers to the developmental tasks of students presented using classical guidance and group dynamics. The research entitled the influence of classical guidance on the value of students' caring character aims to determine the character values of students before and after class…
The Magrib Study Program is a form of Religious education service that is in the Non-Formal Education route. The purpose of the Magrib Qur'an Program is to memorize the Koran, deepen religious knowledge, learn tajwid and memorize Hadith. In the teaching and learning process there is a process from not knowing to knowing. However, after making observations, the authors found several things that …
This study aims to determine and analyze how economic activities in community empowerment in the village of West Maredan. This study used descriptive qualitative method. Qualitative research aims to describe a careful reality of a phenomenon that occurs. Data collection uses documentation, observations and interviews about economic activities in community empowerment. The results showed that in…
This research includes development research that produces products in the form of Android-based learning media laju reaksi in class XI MIPA that is valid and practical to use in the learning process. This learning media development model refers to the 4-D development model which consists of 4 stages, but this research is only up to the develop stage. This research was carried out at SMAN 3 Peka…
Materi redoks merupakan salah satu materi dimana peserta didik banyak mengalami kesulitan belajar. Hal ini dikarenakan karakteristik dari materi redoks yaitu terdiri dari materi yang cukup banyak, memerlukan keaktifan siswa untuk berlatih dan aktif dalam pembelajaran sehingga benar-benar memahami konsep redoks (Rahmiati,2021). Hal ini sejalan dengan penelitian yang akan dilakukan peneliti yang …
This research is aimed to produce E-LKPD based on Discovery Learning on the subject thermochemistry class XI SMA/MA which is valid and to know the user’s response to the E-LKPD based on the subject of thermochemistry class XI SMA/MA if used in the learning process. This type of research is development model which includes Define, Design, Develop and Disseminate.This research was only carried …
This study aims to develop an E-LKPD based on the Attention, Relevance, Confidence, Satisfaction (ARCS) model on the material for a valid SMA/MA Equivalent reaction rate and to determine the user's response to the E-LKPD. The type of development used in this research is Research and Development (R&D) with a 4-D development model. Data collection instruments were in the form of validation sheets…
Perkembangan dan kemajuan ilmu pengetahuan dan teknologi telah memberikan dampak yang sangat besar bagi manusia, salah satunya adalah pada bidang pendidikan. Seiring berkembangnya teknologi secara langsung menuntut dunia pendidikan untuk menyesuaikan perkembangan tersebut dalam meningkatkan mutu pendidikan agar menciptakan sumber daya manusia berkualitas yang dapat bersaing pada pembelajaran ab…
Education 4.0 is the answer to the challenges of the industrial revolution 4.0, where the concept is in line with the learning process during the Covid-19 pandemic, namely utilizing technology. Utilization of technology can be applied through a blended learning learning process. The blended learning learning process requires students to have digital literacy skills so that the learning pro…
Pembelajaran abad 21 disebut sebagai abad pengetahuan, abad teknologi informasi, globalisasi, dan revolusi 4.0. Pembelajaran pada abad ini menuntut adanya inovatif, kreatif, dan pemanfaatan teknologi secara optimal dalam kegiatan pembelajaran. Selama ini, Lembar Kegiatan Peserta Didik (LKPD) yang digunakan oleh guru adalah bahan ajar dalam bentuk cetak. Guru dan peserta didik perlu meningkatkan…
Technology is very influential on the world of education, such as the use of technology in learning which is increasingly developing, so that the use of technology for the development of learning in schools must be increased. This development research aims to produce a product in the form of an e-module based on scientific literacy using a book creator on valid acid-base class XI IPA mater…
This research aims to produce comic-based e-modules using Canva Design on valid elemental periodic system material and determine user responses to comic-based e-modules in the learning process. This type of research is research and development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), but this stage is carried out to the stage of dev…
This development research aims to develop a Student Worksheet (LKPD) Based on Focus, Explore, Reflect, Apply (FERA) on Acid and Base subject and determine user responses to the LKPD based on FERA that has been developed. The research design uses research and development (R&D) with a 4D model (Define, Design, Development, Dissaminate), but only until the development stage and limited test. The a…
The purpose of this study is to describe the effectiveness of the application of learning media based on a scientific approach using augmented reality to improve students' critical thinking skills. The design used is a quasi-experimental: Posttest only control group design. The population in this study were all grade VII students of SMP Negeri 23 Pekanbaru in the academic year 2021/2022 with a …
Cognitive learning outcomes are one of the aspects obtained in the learning process. To find out the knowledge of students, cognitive ability tests were carried out. The purpose of this study is to determine the increase in students' cognitive learning outcomes and to determine the differences in cognitive learning outcomes of students who study using a PhET-assisted problem based learning mode…
This study aims to describe students' conceptual understanding and determine the improvement of students' conceptual understanding by applying a role playing type of cooperative learning model. The type of research used is Quasi Experimental, with a Nonequivalent Control Group Design. The subjects of this study were students of class VII MTs N 1 Padangsidimpuan, which consisted of 60 stude…
This study aims to determine the quality of the animated video learning media on the material of the XI high school class coordination system developed. This research is a Research and Development (R&D) with analyze, design, development, implementation and evaluation stages. This research was only carried out until stage 3, namely development. The analysis, design, development of internal valid…
The problem of student motivation between science and social studies majors occurred at SMAN 1 Pekanbaru. The difference in motivation between the two majors can be influenced by various factors, both originating from within the student (internal) and from outside the student (external). This study aims to determine the differences in student motivation between science and social studies m…
Student learning activity is one of the most important basic elements for the success of the learning process, it contains student activities through various interactions and learning experiences in the classroom, teachers are required to have the ability to manage teaching patterns by using or applying learning models that in accordance. This study aims to (1) determine the activities of teach…