Pembelajaran abad 21 disebut sebagai abad pengetahuan, abad teknologi informasi, globalisasi, dan revolusi 4.0. Pembelajaran pada abad ini menuntut adanya inovatif, kreatif, dan pemanfaatan teknologi secara optimal dalam kegiatan pembelajaran. Selama ini, Lembar Kegiatan Peserta Didik (LKPD) yang digunakan oleh guru adalah bahan ajar dalam bentuk cetak. Guru dan peserta didik perlu meningkatkan…
Technology is very influential on the world of education, such as the use of technology in learning which is increasingly developing, so that the use of technology for the development of learning in schools must be increased. This development research aims to produce a product in the form of an e-module based on scientific literacy using a book creator on valid acid-base class XI IPA mater…
This research aims to produce comic-based e-modules using Canva Design on valid elemental periodic system material and determine user responses to comic-based e-modules in the learning process. This type of research is research and development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), but this stage is carried out to the stage of dev…
This development research aims to develop a Student Worksheet (LKPD) Based on Focus, Explore, Reflect, Apply (FERA) on Acid and Base subject and determine user responses to the LKPD based on FERA that has been developed. The research design uses research and development (R&D) with a 4D model (Define, Design, Development, Dissaminate), but only until the development stage and limited test. The a…
The purpose of this study is to describe the effectiveness of the application of learning media based on a scientific approach using augmented reality to improve students' critical thinking skills. The design used is a quasi-experimental: Posttest only control group design. The population in this study were all grade VII students of SMP Negeri 23 Pekanbaru in the academic year 2021/2022 with a …
Cognitive learning outcomes are one of the aspects obtained in the learning process. To find out the knowledge of students, cognitive ability tests were carried out. The purpose of this study is to determine the increase in students' cognitive learning outcomes and to determine the differences in cognitive learning outcomes of students who study using a PhET-assisted problem based learning mode…
This study aims to describe students' conceptual understanding and determine the improvement of students' conceptual understanding by applying a role playing type of cooperative learning model. The type of research used is Quasi Experimental, with a Nonequivalent Control Group Design. The subjects of this study were students of class VII MTs N 1 Padangsidimpuan, which consisted of 60 stude…
This study aims to determine the quality of the animated video learning media on the material of the XI high school class coordination system developed. This research is a Research and Development (R&D) with analyze, design, development, implementation and evaluation stages. This research was only carried out until stage 3, namely development. The analysis, design, development of internal valid…
The problem of student motivation between science and social studies majors occurred at SMAN 1 Pekanbaru. The difference in motivation between the two majors can be influenced by various factors, both originating from within the student (internal) and from outside the student (external). This study aims to determine the differences in student motivation between science and social studies m…
Student learning activity is one of the most important basic elements for the success of the learning process, it contains student activities through various interactions and learning experiences in the classroom, teachers are required to have the ability to manage teaching patterns by using or applying learning models that in accordance. This study aims to (1) determine the activities of teach…
The Sea Tribe is known as one of the ethnic groups in Indonesia as a society that lives traditionally. This Sea Tribe in general has been known for a long time as a tribe whose life wanders on the high seas as a place for them to live and in meeting their daily needs they depend on nature. The government considers this kind of life as one of the obstacles in the government's development pla…
Every learning process of course we hope students / students can follow the lesson with. Obstacles are conditions in which a child is unable to digest and study a lesson perfectly so that the child fails in carrying out learning. This research was conducted at Sma Negeri 10 Pekanbaru, Jl Bukit Barisan, East Tangkerang Village, Tenayan Raya District of Pekanbaru Riau City. In collecting the …
This research is motivated by history learning which only remembers historical events without including or assisting students in finding a value that they consider important, causing students to still be confused in determining attitudes and students being less aware of their multicultural values so that students' motivation is low in learning. The purpose of this study is to implement mult…
The development of PT Cisadane Sawit Raya which has an impact on the socio-economic life of the surrounding community. The purpose of this study was to see how the relationship between the development of PT Cisadane Sawit Raya on the socio-economic community in the District of Bilah Hilir, Labuhanbatu Regency. This research is a historical research where in this research the data to be use…
Batik Bono is a typical batik of Pelalawan Regency produced by Rumah Batik Andalan which is present through collaboration between the government and companies in the field of micro, small and medium enterprises. The name Bono itself is taken from a natural phenomenon that occurs in the Kampar river due to the confluence of river currents and the currents of the South China Sea and the Mala…
The low learning outcomes of history class X students of SMA Negeri 2 Kubu Babussalam are caused by several factors including, teachers never vary learning models such as holding games in learning, in learning teachers rarely ask students to socialize to develop their ability to absorb lessons, in teaching teachers do not Many use source books so that the material presented is limited. The …
learning is a process of interaction between students and educators and learning resources in a learning environment. In the 2013 curriculum permendikbud no 13 article 2 of 2013 states that learning is carried out based on activity or student must be active with characteristics : 1) interactive and inspiring. 2) fun and motivating, 3) contextual and collaborative, 4) provides sufficient space f…
This study aims to analyze the development process and feasibility of Microsoft Sway-based e-modules, analyze the effectiveness of Microsoft Sway based emodules. The subjects of this study were teachers and students of class XI IPS SMAS Cendana Mandau, for Economics subject. Data collection techniques used are observation, interviews, and questionnaires. This research was a Research and De…
This study aims to analyze the effect of mobile learning media on student learning outcomes in class XI IPS SMAN 15 Pekanbaru. The population in this study were all student in class XI IPS SMAN 15 Pekanbaru, totaling 120 student. The research sample was taken by 55 student with simple random sampling technique Is a multiple-choice and non test instrument in the form of a student response questi…
This development research was conducted because of the students' understanding of the material was still not stable and they tended to be bored when following the learning process. The aim of this research is to add learning resources to make it easier for students to understand the material and make students more interested in participating in learning through smartphone-based e-modules. T…