Penelitian ini membahas fenomena budaya komunikasi konteks tinggi dalam masyarakat Jepang, khususnya melalui konteks kuuki wo yomu (kemampuan membaca situasi dan suasana). Tujuan dari penelitian ini adalah untuk menggambarkan bagaimana konteks kuuki wo yomu direpresentasikan oleh para tokoh dalam anime Tsuki ga Kirei. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan kajian bud…
Penelitian ini menganalisis penggunaan media WhatsApp di kalangan mahasiswa Program Studi Pendidikan Bahasa Jepang FKIP Universitas Riau dengan pendekatan deskriptif kualitatif. Latar belakang penelitian menunjukkan bahwa WhatsApp sebagai aplikasi pesan instan populer dengan lebih dari 2,45 miliar pengguna global telah menjadi sarana komunikasi yang tidak hanya untuk interaksi sosial tetapi jug…
Kemajuan teknologi memengaruhi dunia pendidikan, termasuk penggunaan aplikasi seperti PowerPoint dalam mempresentasikan informasi, sebagai contoh Mahasiswa S1 yang telah menyelesaikan studi akan mempresentasikan penelitiannya pada ujian sidang skripsi. Namun, masih banyak mahasiswa yang belum mengoptimalkan pembelajaran multimedia dalam mempresentasikan informasi sesuai dengan pemanfaatan teori…
In Japan, there is a social phenomenon of disconnected human relationships, known in Japanese as muen shakai. The term muen shakai was popularized in 2010 by the television station NHK (NHK Online, 2013). Nakajima (as cited in Ningsih, 2015:1) defines muen as the absence of ties or relationships, and shakai as society. Thus, the literal meaning of muen shakai is a society without relationships.…
This research is titled “Correlation between Interest in Japanese and Knowledge about Japan of Japanese Language Education Students of FETT Riau University”. This study aims to determine whether there is a significant relationship between students' level of interest in Japanese and their knowledge about Japan. This study used quantitative methods with a correlational approach. The populati…
Penelitian ini dilatarbelakangi oleh fenomena meningkatnya minat terhadap budaya Jepang di Indonesia, khususnya pada komunitas wibu Riau community. Minat tersebut mendorong penggunaan berbagai kosakata bahasa Jepang dalam percakapan sehari-hari. Berdasarkan hal tersebut, penelitian ini bertujuan untuk mendeskripsikan penguasaan kosakata bahasa Jepang pada anggota komunitas wibu Riau commun…
This study aims to determine the fine motor skills of children aged 2-3 years before and after being given Sensory Play Animals Rescue activities at Daycare Rumah Wortel Pekanbaru. This type of research is quantitative experiment with a research design model Pre-Experiment One Group Pre-Test Post-Test Design. The population and sample used in the study were children aged 2-3 years with a t…
This study aims to determine the effect of using Augmented Reality media on the ability to recognize geometric shapes in children aged 5-6 years at Alsadena Kindergarten, Kampar Regency. The background of this study is based on the low ability of children to recognize basic geometric shapes and the limited availability of interesting and technology-based learning media. This study uses a quanti…
Early childhood education is a golden period for the growth and development of children, often referred to as the golden age. During this phase, children's abilities develop very rapidly and cannot be repeated. Therefore, providing maximum and optimal stimulation is the key to optimizing children's potential and preventing problems in their development in the future. This study aims to determin…
This study aims to determine the fine motor skills of children aged 5-6 years before and after being given the treatment of playing paper quilling at Kindergarten Negeri Pembina 3 Pekanbaru. This type of research is a quantitative experiment with a research design design model pre experiment one group pretest posttest design. The research population was 105 children aged 5-6 years at Kindergart…
This study aims to determine the interpersonal intelligence of children aged 5–6 years before and after being given the treatment of simple sport games activities at TK Hosana Fun Kids in Pekanbaru City. This research is a quantitative experimental study using a pre-experimental design with a one-group pretest-posttest model. The population of the study consisted of 36 children aged 5–6 yea…
Penelitian ini bertujuan untuk mengetahui kecerdasan interpersonal anak usia 5-6 tahun sebelum dan sesudah diberikan perlakuan tari tor-tor sinanggar tulo di TK Negeri Pembina 3 Pekanbaru. Jenis penelitian ini eksperimen kuantitatif dengan desain rancangan penelitian model pre eksperimen one group pretest posttest design. Populasi penelitian adalah 105 anak usia 5-6 tahun di TK Negeri Pembina 3…
Kemampuan mengenal huruf merupakan bagian penting dalam perkembangan kognitif anak usia dini dan menjadi landasan awal untuk keterampilan membaca. Berdasarkan observasi di TK Negeri Pembina 1 Pekanbaru, kemampuan mengenal huruf anak usia 4–5 tahun masih tergolong rendah. Oleh karena itu, dibutuhkan media pembelajaran yang menyenangkan dan interaktif untuk meningkatkan kemampuan tersebut. Meto…
Penelitian ini bertujuan untuk mengembangkan aplikasi MABER (Mari Berhitung) untuk kemampuan berhitung permulaan anak usia 5-6 tahun TK Negeri Pembina Sibuhuan Sumatera Utara. Jenis penelitian yang digunakan adalah penelitian RND (Research and Developmet) dengan metode kuantitatif. Langkah-langkah yang digunakan ada enam tahapan yaitu potensi dan masalah, pegumpulan data, desain produk, validas…
This study aims to improve the ability to recognize number concepts in children aged 4–5 years at TK Negeri Pembina, Lintau Buo Utara District. The type of research used is experimental research with a quantitative method. The population and sample, data and instruments, data collection techniques, and data analysis techniques employed in this study were based on the t-test, in accordance…
This study aims to determine the early reading abilities of children aged 5–6 years before and after being given a desktop-based Spelling Words Box game at TK Negeri Pembina Barat, Payakumbuh City. The research uses a quantitative experimental method with a pre-experimental design, specifically the One Group Pre-Test Post-Test Design. The population and sample consisted of 20 children ag…
Public service is a government responsibility that must be continuously improved in line with evolving community needs. One form of innovation is the Single Emergency Call Number (NTPD) 112, which connects the public with the regional emergency service center. In the city of Pekanbaru, this service has been implemented by the Department of Communication and Information Technology to facilitate …
The problem raised is the increasing volume of waste from year to year, despite the existence of regulations governing waste management. The method used is descriptive qualitative, with data collection techniques through interviews, documentation, and observation. This research adopts the Edward III model approach to analyze policy implementation. The results show that the implementation of the…
The implementation of child protection is an effort carried out by the government, society, families, and other related stakeholders to ensure the fulfillment of children’s rights and to protect them from violence, exploitation, neglect, and other forms of mistreatment. This study aims to analyze how child protection policies are implemented and to identify the factors that influence their su…
Electricity is a fundamental need in modern society and plays a crucial role in supporting national development. As part of its digital transformation, PT PLN (Persero) launched the PLN Mobile application to facilitate customers in accessing electricity services independently. However, the utilization rate of this application within the UP3 Nias area remains low, despite a relatively high numbe…