This study aims to determine the history of the establishment of the Mu’allimin Muhammadiyah Sawah Dangka Tahfizhul Qur’an Islamic Boarding School, to examine the role of leadership in its development process from 2007 to 2022, and to identify the factors influencing this development. This study is based on the theoretical framework of Islamic education history, the concept of Islamic board…
This study aims to analyze the relationship and influence of implementing Exambro-based summative assessment on students’ learning motivation in History subject at SMAN 1 Pekanbaru. The problem addressed in this research is based on the fact that digital-based summative assessment through Exambro has been implemented in the school; however, it is still unknown whether its use has a relationsh…
This study aims to examine the reactivation process of Naras Station and analyze its impact on the development of Pariaman City in the period 2016–2024. Naras Station is one of the railway infrastructure that has had an important role since the colonial era, but was deactivated in 1998 due to a decline in operations. The government through the Directorate General of Railways then carried out …
Abstract: The limited use of learning media in history subjects causes low student engagement and difficulty in understanding the material thoroughly. This condition has an impact on the absence of active student participation in the history learning process. Therefore, the development of innovative and interactive learning media is needed to increase student learning activity. This study aims …
This study aims to determine the influence of the RADEC learning model (Read-Answer-Discuss-Explain-Create) on students' critical thinking skills in history learning for class X at MAS Assalam Naga Beralih. This study uses a quantitative approach with a quasi-experimental method and experimental design. control group Pre-test-Post-test design. The research sample consisted of class X D as an ex…
The background of this research is the low learning outcomes of students due to the use of conventional learning models, which tend to be monotonous and one-way. This study aims to determine the effect of the use of the STAD cooperative learning model with Quizwhizzer as the medium on student history learning outcomes at SMA Negeri 1 Kubu Babussalam. The research method used was a quasiexperime…
This research is motivated by the problem of low student interest and learning outcomes in History. Based on the results of a pre-survey at SMA Negeri 1 Mempura, it was found that many students consider this subject boring and synonymous with memorization. In addition, the learning process is still dominated by conventional methods such as lectures and a minimal variety of learning media, so th…
This research was motivated by the low learning outcomes of eleventh-grade students in history lessons. This problem stems from a lack of student engagement in the learning process at school. This study aimed to determine the influence of the make-a-match cooperative learning model on student learning outcomes in history. This quantitative study employed a nonequivalent control group design. Th…
This research is motivated by low students history learning outcomes, surface learning and low students involvement in the learning process. Based on this background, this study aims to determine the implementation and influence of the role playing method with the deep learning approach in improving the history learning outcomes of class XI IPS students SMA Negeri 10 Pekanbaru and its magnitude…
This study aims to develop animated learning media based on sparkol videoscribe, determine the feasibility of animated learning media based on sparkol videoscribe, determine the increase in interest in history of class X students of SMAN 1 Tambang by using animated learning media based on sparkol videoscribe. The method used in this study is Research and Development with the ADDIE model. The va…
This study aims to develop an integrated Augmented Reality Module based on Local History of the Dutch Colonial Era in Kampar in order to increase student learning motivation. The background of the study is the lack of curiosity and student participation in the learning process, very limited learning resources, and the lack of teacher ability in using digital-based learning media. This study use…
The low cognitive learning outcomes of students in history learning are caused by a lack of active participation or students tending to be passive and the use of learning models that are not optimally applied in schools. This study aims to determine the effect of the application of the LOK-R learning model on students' cognitive learning outcomes in history learning for class X at SMA Negeri 14…
This research is motivated by the low interest of students in learning history subjects, which is only around 35%, the use of media that is not optimal, and the minimal use of maps as a representative form of place elements used in learning. This research aims to (1) develop interactive map-based history learning media; (2) determine the feasibility of interactive map-based history learning med…
This study was motivated by the suboptimal cognitive learning outcomes of students in history learning. This condition was indicated by the low level of student participation during the learning process, such as asking questions, participating in discussions, and expressing opinions, resulting in students’ understanding of the material not being achieved optimally. The objectives of this stud…
The background of this study is the suboptimal cognitive learning outcomes of students in history learning. This is indicated by the low level of student engagement during the learning process, such as limited participation in asking questions, engaging in discussions, and expressing opinions, resulting in less optimal understanding of the material. The problems addressed in this study include:…
This study aims to develop and evaluate domino card–based learning media to enhance students’ interest in history learning at a vocational high school. The research employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The development process was initiated by identifying learning pro…
This study was conducted to address the low level of student engagement in history learning, particularly in the topic of Colonialism and Indonesian Resistance, which is still predominantly delivered through conventional textbooks. The study aimed to develop a digital history magazine as a learning medium, describe the development process, and examine its feasibility for Grade XI students at a …
This study aims to develop, evaluate the feasibility, and implement flipbook-based digital teaching materials related to the Indonesian National Movement at the Perhentian Senapelan Palace for eleventh-grade students at SMA Negeri 1 Pekanbaru. This study addresses issues identified during the analysis phase, including the development, feasibility, and implementation of digital flipbook tea…
This study aims to assess the effectiveness of Padlet learning media in improving students' cognitive learning outcomes in history, particularly in the topic of the struggle for European hegemony in the archipelago, in grade XI students at SMAN 11 Pekanbaru. This study employed a quantitative approach with a quasi-experimental design, employing a pre-test and post-test non-equivalent contro…
One of the efforts to utilize the surrounding environment as a learning resource is by making the PDRI Museum a learning resource in history learning. History teachers at SMA Negeri 1, Gunuang Omeh District, utilize the location as a contextual learning resource for students. This study aims to: (1) determine the utilization of the PDRI Museum as a learning resource in history learning at SMA N…