This thesis discusses the development of learning resources based on the flipbook maker application to improve student learning outcomes at SMAN 1 Tambang. The problems that occurred in this study were motivated by limitations on learning resources of the type of textbooks at SMAN 1 Tambang. This limitation focuses on two things, namely the amount and time of use of these learning resources. Th…
This study aims to Based on the background and problem formulation that has been described, the objectives of this study are: (1) Produce interactive multimedia teaching materials with the help of Anyflip and Quizizz on product/service business opportunities. (2) Knowing the effectiveness of student learning in the use of interactive multimedia teaching materials assisted by Anyflip and Qu…
This research is motivated by the real situation at MTs Miftahul Huda, Ukui District regarding the existence of problems regarding knowledge of national insight. The formulation of the problem in this study is whether there is an effect of Civics learning on the knowledge of students' national insight at MTs Miftahul Huda, Ukui District. The purpose of the study was to determine whether there w…
This study aims to determine and analyze the effect of CSR on firm value in manufacturing companies in the food and beverage subsector listed on the Indonesia Stock Exchange for the 2017-2019 period. This type of research is descriptive and quantitative research. The population in this study is the food and beverage sub-sector manufacturing companies listed on the Indonesia Stock Exchange in th…
This study aims to analyze the effect of tutoring on learning achievement during limited face-to-face learning at SMA Negeri 1 Ujungbatu. The population in this study were all students of class XI IPS SMA Negeri 1 Ujungbatu who took online tutoring (Ruangguru) totaling 30 students. The instrument uses a questionnaire. After the data was obtained, then it was analyzed using descriptive analysis …
This study aims to determine the effect of social media and lifestyle on the consumptive behavior of Economic Education students at the University of Riau. This type of research is descriptive quantitative research. The population in this study were students of Economic Education, Riau University class 2018, 2019, and 2020, totaling 258 students. With the sampling technique using random samplin…
Perkembangan teknologi yang kian pesat membuat kehidupan menjadi serba modern dan praktis. Pencarian informasi merupakan salah satu tahapan yang dilakukan oleh konsumen sebelum timbul minat beli. Hal ini mengindikasikan masih rendahnya minat beli konsumen akan mempengaruhi minat pembelian ulang. Penelitian ini bertujuan untuk mengetahui pengaruh promosi penjualan dan e-service quality terh…
This research is a development research that aims to determine the process, feasibility and student response to game-based learning models in an effort to increase learning motivation in entrepreneurship subjects for class XI students of SMK Negeri 1 Bangko. The instruments used in the research were validation sheets and questionnaires, the data that had been collected was analyzed. Data analys…
This study is a quantitative study that aims to determine teaching readiness which is influenced by teaching motivation of students of the Social Sciences Education Department, Faculty of Education, Riau University. Respondents in this study amounted to 68 students, taken from all active PIPS students totaling 211 students, with simple random sampling technique. The data was collected through a…
Penelitian ini dilatar belakangi oleh indikasi rendahnya hasil belajar siswa IPS Terpadu siswa kelas VIII di SMP Negeri 23 Pekanbaru selama pembalajaran daring. Penelitian ini menggunakan metode penelitian deskriptif kuantitatif dengan tujuan untuk menggambarkan pengaruh motivasi dan kemandirian belajar terhadap hasil belajar siswa selama pembelajaran daring. Populasi penelitian ini yaitu selur…
This study aims to determine the effect of the use of online-based learning resources on learning outcomes of Accounting subjects in the Accounting and Financial Expertise Program at SMK Telkom Pekanbaru. The population in this study were students of the Institutional Accounting and Finance Expertise Program at SMK Telkom Pekanbaru with a total of 55 students. The sample in this study amounted …
This study aims to determine the effect of online learning and learning motivation on student learning outcomes in economics class XII at SMA N 2 Mandau. The sample in this study were students of class XII social studies at SMAN 2 Mandau for the academic year 2021/2022 which consisted of 5 classes with a total of 117 students using the slovin technique. Data were collected using questionnaires …
This study aims to determine the effect of financial literacy on the financial performance of the cracker industry in Bathin Solapan District. The population in this study is the owner of the cracker industry in Bathin Solapan District in 2022 with a total of 31 business owners. The sample of this study amounted to 31 business owners using saturated sampling technique. The data collection metho…
This study aims to determine the effect of financial literacy and lifestyle on financial management of students of Economic Education, University of Riau. The population in this study were scholarship recipients at the Economic Education study program at the University of Riau batch 2018, 2019, and 2020 with a total of 82 students. The sample of this study amounted to 68 students with the sampl…
This study aims to analyze the development process and feasibility of Microsoft Sway-based e-modules, analyze the effectiveness of Microsoft Sway based emodules. The subjects of this study were teachers and students of class XI IPS SMAS Cendana Mandau, for Economics subject. Data collection techniques used are observation, interviews, and questionnaires. This research was a Research and De…
This study aims to analyze the effect of mobile learning media on student learning outcomes in class XI IPS SMAN 15 Pekanbaru. The population in this study were all student in class XI IPS SMAN 15 Pekanbaru, totaling 120 student. The research sample was taken by 55 student with simple random sampling technique Is a multiple-choice and non test instrument in the form of a student response questi…
This development research was conducted because of the students' understanding of the material was still not stable and they tended to be bored when following the learning process. The aim of this research is to add learning resources to make it easier for students to understand the material and make students more interested in participating in learning through smartphone-based e-modules. T…
This study aims to: (1) determine the process of developing interactive learning media based on Lectora Inspire; (2) determine the feasibility of developing interactive learning media based on validation from material experts and media experts; (3) knowing students' assesment of interactive learning media based on Lectora Inspire. This type of research and development uses the ADDIE development…
The purpose of this study was to determine how much influence price and quality had on consumer satisfaction of dodol buah at UD Putra Mandiri in Siak Regency. The data collected in this study is primary data using a questionnaire or questionnaire. The research sample is consumers (people who buy) fruit lunkhead UD Putra Mandiri as many as 72 consumers. The data analysis technique uses quantita…
This study aims to determine the effect of online learning on student’s interest in learning in the subjects of creative products and entrepreneurship at SMA Negeri 1 Siak Kecil. The population in this study were students of class XI and XII of SMK Negeri 1 Siak Kecil with a total of 200 students. The sample of this study amounted to 66 students. The sampling technique used propotional random…